mirror of
https://github.com/godotengine/godot.git
synced 2025-02-16 15:50:45 +00:00
Updated devel_roadmap (markdown)
parent
9e4e077820
commit
a0fa2bd86b
@ -7,7 +7,7 @@ These are just tentative to have a rough idea of the development plan. Ideas and
|
|||||||
**Update (September 2014)** Feature set was met for 1.0, currently focusing on stabilizing (fixing issues and pulls), and filling missing docs for a tentative end of the month release.
|
**Update (September 2014)** Feature set was met for 1.0, currently focusing on stabilizing (fixing issues and pulls), and filling missing docs for a tentative end of the month release.
|
||||||
|
|
||||||
|
|
||||||
### Godot 1.0 (stable) (~September 2014)
|
### Godot 1.0 (stable) (~December 2014)
|
||||||
|
|
||||||
* Lightmapping
|
* Lightmapping
|
||||||
* 2D Deforms and Skeletons
|
* 2D Deforms and Skeletons
|
||||||
@ -16,23 +16,24 @@ These are just tentative to have a rough idea of the development plan. Ideas and
|
|||||||
* Focus on Stability and Usability
|
* Focus on Stability and Usability
|
||||||
* Complete Documentation (how much? time should tell)
|
* Complete Documentation (how much? time should tell)
|
||||||
* First stable, versioned release.
|
* First stable, versioned release.
|
||||||
* Easier deployer for iOS and NaCL
|
|
||||||
|
|
||||||
**Update (September 2014)** The goal with 1.0 is to have a version ready for initial promotion, stable release will likely attract more users, so it might be wise to wait a bit with new features and focus on more stabilization.
|
**Update (September 2014)** The goal with 1.0 is to have a version ready for initial promotion, stable release will likely attract more users, so it might be wise to wait a bit with new features and focus on more stabilization.
|
||||||
|
|
||||||
### Godot 1.1 (~December-2014)
|
### Godot 1.1 (~March-2015)
|
||||||
|
|
||||||
* Live Scene Editing
|
* Live Scene Editing
|
||||||
* More Shaders (2D & Post Processing)
|
* More Shaders (2D & Post Processing)
|
||||||
* Visual Shader Editor
|
* Visual Shader Editor
|
||||||
* Support for Terrain
|
* Support for Terrain
|
||||||
|
* Support for texture splatting & decals
|
||||||
* Reflections (using reflection probes)
|
* Reflections (using reflection probes)
|
||||||
* Rework UI (make panels little more customizable)
|
* Rework UI (make panels little more customizable)
|
||||||
* Ragdoll Wizard/Helper (can be done manually now but it's a lot of work)
|
* Ragdoll Wizard/Helper (can be done manually now but it's a lot of work)
|
||||||
* OpenGEX or FBX Import (ASSIMP? or blender did it..)
|
* OpenGEX or FBX Import (ASSIMP? or blender did it..)
|
||||||
|
* Easier deployer for iOS and NaCL
|
||||||
* Windows Universal Binary support (API should exist now?)
|
* Windows Universal Binary support (API should exist now?)
|
||||||
|
|
||||||
### Godot 1.2 (2015)
|
### Godot 1.2 (July 2015)
|
||||||
|
|
||||||
* OpenGL ES 3.0 backend
|
* OpenGL ES 3.0 backend
|
||||||
* SSAO, LPV, and more modern visual effects. Let's put Unreal 4 and Cryengine to shame
|
* SSAO, LPV, and more modern visual effects. Let's put Unreal 4 and Cryengine to shame
|
||||||
|
Loading…
Reference in New Issue
Block a user