From a0fa2bd86b7bb7db68c5fee38071b19f7246a864 Mon Sep 17 00:00:00 2001 From: reduz Date: Sat, 22 Nov 2014 09:45:35 -0800 Subject: [PATCH] Updated devel_roadmap (markdown) --- devel_roadmap.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/devel_roadmap.md b/devel_roadmap.md index 0769732..df41428 100644 --- a/devel_roadmap.md +++ b/devel_roadmap.md @@ -7,7 +7,7 @@ These are just tentative to have a rough idea of the development plan. Ideas and **Update (September 2014)** Feature set was met for 1.0, currently focusing on stabilizing (fixing issues and pulls), and filling missing docs for a tentative end of the month release. -### Godot 1.0 (stable) (~September 2014) +### Godot 1.0 (stable) (~December 2014) * Lightmapping * 2D Deforms and Skeletons @@ -16,23 +16,24 @@ These are just tentative to have a rough idea of the development plan. Ideas and * Focus on Stability and Usability * Complete Documentation (how much? time should tell) * First stable, versioned release. -* Easier deployer for iOS and NaCL **Update (September 2014)** The goal with 1.0 is to have a version ready for initial promotion, stable release will likely attract more users, so it might be wise to wait a bit with new features and focus on more stabilization. -### Godot 1.1 (~December-2014) +### Godot 1.1 (~March-2015) * Live Scene Editing * More Shaders (2D & Post Processing) * Visual Shader Editor * Support for Terrain +* Support for texture splatting & decals * Reflections (using reflection probes) * Rework UI (make panels little more customizable) * Ragdoll Wizard/Helper (can be done manually now but it's a lot of work) * OpenGEX or FBX Import (ASSIMP? or blender did it..) +* Easier deployer for iOS and NaCL * Windows Universal Binary support (API should exist now?) -### Godot 1.2 (2015) +### Godot 1.2 (July 2015) * OpenGL ES 3.0 backend * SSAO, LPV, and more modern visual effects. Let's put Unreal 4 and Cryengine to shame