Updated shader (markdown)

reduz 2014-08-07 05:51:27 -07:00
parent b1cffe3422
commit 6d64b98885

@ -157,6 +157,7 @@ Depending on the shader type, several built-in variables are available, listed a
| const vec3 **SRC_VERTEX** | Model-Space Vertex |
| const vec3 **SRC_NORMAL** | Model-Space Normal |
| const vec3 **SRC_TANGENT** | Model-Space Tangent |
| const float **SRC_BINORMALF** | Direction to Compute Binormal |
| vec3 **VERTEX** | View-Space Vertex |
| vec3 **NORMAL** | View-Space Normal |
| vec3 **TANGENT** | View-Space Tangent |