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Updated shader (markdown)
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@ -157,6 +157,7 @@ Depending on the shader type, several built-in variables are available, listed a
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| const vec3 **SRC_VERTEX** | Model-Space Vertex |
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| const vec3 **SRC_NORMAL** | Model-Space Normal |
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| const vec3 **SRC_TANGENT** | Model-Space Tangent |
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| const float **SRC_BINORMALF** | Direction to Compute Binormal |
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| vec3 **VERTEX** | View-Space Vertex |
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| vec3 **NORMAL** | View-Space Normal |
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| vec3 **TANGENT** | View-Space Tangent |
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