Updated shader (markdown)

reduz 2014-08-07 05:47:47 -07:00
parent 67b2b3c059
commit b1cffe3422

@ -154,9 +154,13 @@ Depending on the shader type, several built-in variables are available, listed a
| Variable | Description |
| ------ | ------- |
| vec3 **VERTEX** | Pre-Transformed Vertex |
| vec3 **NORMAL** | Pre-Transformed Normal |
| vec3 **TANGENT** | Pre-Transformed Tangent |
| const vec3 **SRC_VERTEX** | Model-Space Vertex |
| const vec3 **SRC_NORMAL** | Model-Space Normal |
| const vec3 **SRC_TANGENT** | Model-Space Tangent |
| vec3 **VERTEX** | View-Space Vertex |
| vec3 **NORMAL** | View-Space Normal |
| vec3 **TANGENT** | View-Space Tangent |
| vec3 **BINORMAL** | View-Space Binormal |
| vec2 **UV** | UV |
| vec2 **UV2** | UV2 |
| color **COLOR** | Vertex Color |
@ -167,6 +171,7 @@ Depending on the shader type, several built-in variables are available, listed a
| const mat4 **WORLD_MATRIX** | Object World Matrix |
| const mat4 **INV_CAMERA_MATRIX** | Inverse Camera Matrix |
| const mat4 **PROJECTION_MATRIX** | Projection Matrix |
| const mat4 **MODELVIEW_MATRIX** | (InvCamera * Projection) |
| const float **INSTANCE_ID** | Instance ID (for multimesh)|
| const float **TIME** | Time (in seconds) |