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Updated tutorial_tilemap (markdown)
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@ -97,7 +97,7 @@ This can't be avoided, as it is the way the hardware bilinear filter works. So,
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* Disable filtering for either the tileset texture or the entire image loader (see the [Image Files](image_files) asset pipeline tutorial).
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* Use a single image for each tile.
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* Viewport Scaling can often helps shrinking the map (see the [Viewports](tutorial_viewports) tutorial).
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* Viewport Scaling can often help shrinking the map (see the [Viewports](tutorial_viewports) tutorial).
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