Updated tutorial_tilemap (markdown)

reduz 2014-04-19 13:20:33 -07:00
parent 9b01e31339
commit 568ad562b6

@ -97,7 +97,7 @@ This can't be avoided, as it is the way the hardware bilinear filter works. So,
* Disable filtering for either the tileset texture or the entire image loader (see the [Image Files](image_files) asset pipeline tutorial).
* Use a single image for each tile.
* Viewport Scaling can often helps shrinking the map (see the [Viewports](tutorial_viewports) tutorial).
* Viewport Scaling can often help shrinking the map (see the [Viewports](tutorial_viewports) tutorial).