diff --git a/tutorial_tilemap.md b/tutorial_tilemap.md index 33cfc24..c937c71 100644 --- a/tutorial_tilemap.md +++ b/tutorial_tilemap.md @@ -97,7 +97,7 @@ This can't be avoided, as it is the way the hardware bilinear filter works. So, * Disable filtering for either the tileset texture or the entire image loader (see the [Image Files](image_files) asset pipeline tutorial). * Use a single image for each tile. -* Viewport Scaling can often helps shrinking the map (see the [Viewports](tutorial_viewports) tutorial). +* Viewport Scaling can often help shrinking the map (see the [Viewports](tutorial_viewports) tutorial).