Updated devel_roadmap (markdown)

reduz 2014-09-21 06:08:54 -07:00
parent 609ff559f1
commit 0931464a3c

@ -24,11 +24,10 @@ These are just tentative to have a rough idea of the development plan. Ideas and
* Live Scene Editing
* More Shaders (2D & Post Processing)
* Visual Shader Editor
* Reflections (using reflection objects)
* Rework UI (make panels little more customizable)
* Light Probes
* 2D Shaders
* FBX Import (ASSIMP? or blender did it..)
* OpenGEX or FBX Import (ASSIMP? or blender did it..)
* Windows Universal Binary support (API should exist now?)
### Godot 1.2 (2015)