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Updated devel_roadmap (markdown)
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@ -24,11 +24,10 @@ These are just tentative to have a rough idea of the development plan. Ideas and
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* Live Scene Editing
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* More Shaders (2D & Post Processing)
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* Visual Shader Editor
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* Reflections (using reflection objects)
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* Rework UI (make panels little more customizable)
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* Light Probes
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* 2D Shaders
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* FBX Import (ASSIMP? or blender did it..)
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* OpenGEX or FBX Import (ASSIMP? or blender did it..)
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* Windows Universal Binary support (API should exist now?)
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### Godot 1.2 (2015)
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