godot/platform
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
..
android [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 17:54:35 +03:00
iphone [iOS] Added support for '.xcframework' in plugins 2021-01-17 14:13:09 +03:00
javascript [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
linuxbsd Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
osx Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
server Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
windows Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00