godot/main
Rémi Verschelde f50c7f7415
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
..
tests Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-12-17 00:14:54 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Merge pull request #56755 from madmiraal/fix-45592-3.x 2022-01-24 10:06:24 +01:00
input_default.h Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
main.cpp Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
main.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00