mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Core: Move generated VERSION_HASH
to a .cpp
file
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes.
This commit is contained in:
parent
3cb9dc78d6
commit
90162851a7
@ -147,6 +147,7 @@ env.core_sources += thirdparty_obj
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env.add_source_files(env.core_sources, "*.cpp")
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env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
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env.add_source_files(env.core_sources, "version_hash.gen.cpp")
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# Certificates
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env.Depends(
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@ -35,7 +35,6 @@
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#include "core/donors.gen.h"
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#include "core/license.gen.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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void Engine::set_physics_ticks_per_second(int p_ips) {
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ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
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@ -95,8 +94,8 @@ Dictionary Engine::get_version_info() const {
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dict["build"] = VERSION_BUILD;
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dict["year"] = VERSION_YEAR;
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String hash = VERSION_HASH;
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dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
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String hash = String(VERSION_HASH);
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dict["hash"] = hash.is_empty() ? String("unknown") : hash;
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String stringver = String(dict["major"]) + "." + String(dict["minor"]);
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if ((int)dict["patch"] != 0) {
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@ -68,4 +68,7 @@
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// Example: "Godot v3.1.4.stable.official.mono"
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#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
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// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
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extern const char *const VERSION_HASH;
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#endif // VERSION_H
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@ -36,7 +36,6 @@
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#include "core/io/marshalls.h"
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#include "core/string/ustring.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
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#include "editor/debugger/editor_network_profiler.h"
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#include "editor/debugger/editor_performance_profiler.h"
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@ -1543,19 +1542,10 @@ void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
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const int line_number = file_line_number[1].to_int();
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// Construct a GitHub repository URL and open it in the user's default web browser.
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if (String(VERSION_HASH).length() >= 1) {
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// Git commit hash information available; use it for greater accuracy, including for development versions.
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OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
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VERSION_HASH,
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file,
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line_number));
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} else {
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// Git commit hash information unavailable; fall back to tagged releases.
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OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d",
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VERSION_NUMBER,
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file,
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line_number));
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}
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// If the commit hash is available, use it for greater accuracy. Otherwise fall back to tagged release.
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String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH);
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OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
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git_ref, file, line_number));
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} break;
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case ACTION_DELETE_BREAKPOINT: {
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const TreeItem *selected = breakpoints_tree->get_selected();
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@ -29,13 +29,12 @@
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/*************************************************************************/
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#include "editor_about.h"
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#include "editor_node.h"
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#include "core/authors.gen.h"
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#include "core/donors.gen.h"
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#include "core/license.gen.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "editor_node.h"
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// The metadata key used to store and retrieve the version text to copy to the clipboard.
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static const String META_TEXT_TO_COPY = "text_to_copy";
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@ -47,7 +47,6 @@
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#include "core/string/print_string.h"
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "main/main.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/gui/center_container.h"
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@ -40,7 +40,6 @@
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#include "core/os/os.h"
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "editor/editor_vcs_interface.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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@ -50,7 +50,6 @@
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#include "core/register_core_types.h"
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "drivers/register_driver_types.h"
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#include "main/app_icon.gen.h"
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#include "main/main_timer_sync.h"
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@ -200,7 +199,7 @@ static String unescape_cmdline(const String &p_str) {
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static String get_full_version_string() {
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String hash = String(VERSION_HASH);
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if (hash.length() != 0) {
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if (!hash.is_empty()) {
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hash = "." + hash.left(9);
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}
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return String(VERSION_FULL_BUILD) + hash;
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@ -111,10 +111,9 @@ def update_version(module_version_string=""):
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f.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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fhash = open("core/version_hash.gen.h", "w")
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fhash = open("core/version_hash.gen.cpp", "w")
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fhash.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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fhash.write("#ifndef VERSION_HASH_GEN_H\n")
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fhash.write("#define VERSION_HASH_GEN_H\n")
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fhash.write('#include "core/version.h"\n')
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githash = ""
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gitfolder = ".git"
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@ -132,8 +131,7 @@ def update_version(module_version_string=""):
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else:
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githash = head
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fhash.write('#define VERSION_HASH "' + githash + '"\n')
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fhash.write("#endif // VERSION_HASH_GEN_H\n")
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fhash.write('const char *const VERSION_HASH = "' + githash + '";\n')
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fhash.close()
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@ -57,7 +57,6 @@
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#include "core/variant/typed_array.h"
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#include "core/variant/variant.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "drivers/png/png_driver_common.h"
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#include "editor/import/resource_importer_scene.h"
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#include "scene/2d/node_2d.h"
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@ -6655,8 +6654,8 @@ Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
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Dictionary asset;
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asset["version"] = version;
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String hash = VERSION_HASH;
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asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash);
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String hash = String(VERSION_HASH);
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asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash);
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state->json["asset"] = asset;
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ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
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ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
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@ -33,7 +33,6 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "main/main.h"
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#ifdef DEBUG_ENABLED
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@ -71,10 +70,10 @@ static void handle_crash(int sig) {
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}
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// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
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if (String(VERSION_HASH).length() != 0) {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
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if (String(VERSION_HASH).is_empty()) {
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fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
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} else {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
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fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
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}
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fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
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char **strings = backtrace_symbols(bt_buffer, size);
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@ -33,7 +33,6 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "main/main.h"
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#include <string.h>
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@ -94,10 +93,10 @@ static void handle_crash(int sig) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
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// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
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if (String(VERSION_HASH).length() != 0) {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
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if (String(VERSION_HASH).is_empty()) {
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fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
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} else {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
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fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
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}
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fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
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char **strings = backtrace_symbols(bt_buffer, size);
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@ -33,7 +33,6 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "core/version_hash.gen.h"
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#include "main/main.h"
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#ifdef CRASH_HANDLER_EXCEPTION
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@ -179,10 +178,10 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
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}
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// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
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if (String(VERSION_HASH).length() != 0) {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
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if (String(VERSION_HASH).is_empty()) {
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fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
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} else {
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fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
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fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
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}
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fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
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