godot/main
Chong-U Lim 0f223783dc Fix editor crash on "save and exit" bug
If a scene is modified and a user closes the editor and selects the "Save
and exit" option in the modal dialog -- the editor crashes. This appears
to be a result of the message queue being memdeleted AFTER visual servers
have been destroyed. Remnant textures handled by the message queue throw a
NRE when their own ~Texture destructors reference the visual servers.

This fixes bugs: #12946 and #12813.
2017-12-20 08:34:04 +00:00
..
tests Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Updated input_default.cpp again (new maps take priority) 2017-12-14 22:24:53 +01:00
input_default.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
main.cpp Fix editor crash on "save and exit" bug 2017-12-20 08:34:04 +00:00
main.h Merge pull request #10531 from RandomShaper/remove-old-android-setting 2017-08-29 00:09:27 +02:00
performance.cpp Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
performance.h Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00