godot/platform/windows
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
..
export [Export] Use image loader directly to avoid "resource as image file" errors. 2022-11-21 10:11:59 +02:00
console_wrapper_windows.cpp Fix misc formatting issues 2022-11-14 19:00:48 +01:00
crash_handler_windows.cpp [MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing. 2022-11-29 11:12:54 +02:00
crash_handler_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00
display_server_windows.cpp Fix incorrect mouse event position while hovering different window 2022-11-30 13:39:31 +01:00
display_server_windows.h Merge pull request #67790 from kdada/fix-flash-window 2022-10-28 13:02:58 -07:00
gl_manager_windows.cpp Set vsync on window creation when using GLES3. 2022-11-15 14:14:21 -08:00
gl_manager_windows.h Set vsync on window creation when using GLES3. 2022-11-15 14:14:21 -08:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Fix MSVC warning C4706: assignment within conditional expression 2022-09-28 16:05:07 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
joypad_windows.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
joypad_windows.h [Windows] Fix GCC MinGW warnings. 2022-10-10 17:43:49 +03:00
key_mapping_windows.cpp Adding function key support from F17 to F35 2022-06-16 19:38:21 +02:00
key_mapping_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lang_table.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
os_windows.h Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
platform_config.h Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
platform_windows_builders.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
tts_windows.cpp Fix typos with codespell 2022-05-23 21:32:19 +02:00
tts_windows.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan_context_win.cpp Harmonize return values of window_create() in rendering drivers 2022-10-07 11:31:54 +02:00
vulkan_context_win.h Fix build with Vulkan disabled and no Vulkan headers installed. 2022-10-26 08:55:05 +03:00
windows_terminal_logger.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation