mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
parent
8916949b50
commit
27b0f18275
8
.github/workflows/android_builds.yml
vendored
8
.github/workflows/android_builds.yml
vendored
@ -38,19 +38,19 @@ jobs:
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (armv7)
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- name: Compilation (arm32)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
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sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
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platform: android
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target: release
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tools: false
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tests: false
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- name: Compilation (arm64v8)
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
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sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
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platform: android
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target: release
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tools: false
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2
.github/workflows/ios_builds.yml
vendored
2
.github/workflows/ios_builds.yml
vendored
@ -26,7 +26,7 @@ jobs:
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (arm64v8)
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- name: Compilation (arm64)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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6
.github/workflows/linux_builds.yml
vendored
6
.github/workflows/linux_builds.yml
vendored
@ -28,7 +28,7 @@ jobs:
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tests: false # Disabled due freeze caused by mix Mono build and CI
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sconsflags: module_mono_enabled=yes
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doc-test: true
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bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
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bin: "./bin/godot.linuxbsd.opt.tools.x86_64.mono"
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build-mono: true
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proj-conv: true
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artifact: true
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@ -43,7 +43,7 @@ jobs:
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# Can be turned off for PRs that intentionally break compat with godot-cpp,
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# until both the upstream PR and the matching godot-cpp changes are merged.
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godot-cpp-test: true
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bin: "./bin/godot.linuxbsd.double.tools.64.san"
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bin: "./bin/godot.linuxbsd.double.tools.x86_64.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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@ -54,7 +54,7 @@ jobs:
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tools: true
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tests: true
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sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.tools.64.llvm.san"
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bin: "./bin/godot.linuxbsd.tools.x86_64.llvm.san"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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2
.github/workflows/macos_builds.yml
vendored
2
.github/workflows/macos_builds.yml
vendored
@ -24,7 +24,7 @@ jobs:
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target: release_debug
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tools: true
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tests: true
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bin: "./bin/godot.macos.opt.tools.64"
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bin: "./bin/godot.macos.opt.tools.x86_64"
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- name: Template (target=release, tools=no)
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cache-name: macos-template
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2
.github/workflows/windows_builds.yml
vendored
2
.github/workflows/windows_builds.yml
vendored
@ -29,7 +29,7 @@ jobs:
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tests: true
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# Skip debug symbols, they're way too big with MSVC.
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sconsflags: debug_symbols=no
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bin: "./bin/godot.windows.opt.tools.64.exe"
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bin: "./bin/godot.windows.opt.tools.x86_64.exe"
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- name: Template (target=release, tools=no)
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cache-name: windows-template
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@ -37,7 +37,7 @@ Godot runs on a large variety of platforms and operating systems and devices.
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For bugs that are likely OS-specific and/or graphics-related, please also specify:
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- Device (CPU model including architecture, e.g. x86, x86_64, ARM, etc.)
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- Device (CPU model including architecture, e.g. x86_64, arm64, etc.)
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- GPU model (and the driver version in use if you know it)
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**Bug reports not including the required information may be closed at the
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21
SConstruct
21
SConstruct
@ -55,6 +55,7 @@ _helper_module("modules.modules_builders", "modules/modules_builders.py")
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import methods
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import glsl_builders
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import gles3_builders
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from platform_methods import architectures, architecture_aliases
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if methods.get_cmdline_bool("tools", True):
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_helper_module("editor.editor_builders", "editor/editor_builders.py")
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@ -161,12 +162,11 @@ if profile:
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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opts.Add("p", "Platform (alias for 'platform')", "")
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opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
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opts.Add("p", "Platform (alias for 'platform')", "")
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opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
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opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
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opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
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opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
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opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
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opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
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opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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@ -502,12 +502,17 @@ if selected_platform in platform_list:
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# Platform specific flags
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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if not (f[0] in ARGUMENTS) or ARGUMENTS[f[0]] == "auto": # Allow command line to override platform flags
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env[f[0]] = f[1]
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# Must happen after the flags' definition, so that they can be used by platform detect
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detect.configure(env)
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print(
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'Building for platform "%s", architecture "%s", %s, target "%s".'
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% (selected_platform, env["arch"], "editor" if env["tools"] else "template", env["target"])
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)
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# Set our C and C++ standard requirements.
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# C++17 is required as we need guaranteed copy elision as per GH-36436.
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# Prepending to make it possible to override.
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@ -693,13 +698,7 @@ if selected_platform in platform_list:
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)
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suffix += ".debug"
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if env["arch"] != "":
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suffix += "." + env["arch"]
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elif env["bits"] == "32":
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suffix += ".32"
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elif env["bits"] == "64":
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suffix += ".64"
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suffix += "." + env["arch"]
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suffix += env.extra_suffix
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sys.path.remove(tmppath)
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@ -37,7 +37,7 @@ if env["builtin_libpng"]:
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import os
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# Enable ARM NEON instructions on 32-bit Android to compile more optimized code.
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use_neon = "android_arch" in env and env["android_arch"] == "armv7" and os.name != "nt"
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use_neon = env["platform"] == "android" and env["arch"] == "arm32" and os.name != "nt"
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if use_neon:
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env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 2)])
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else:
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@ -540,7 +540,7 @@ def detect_visual_c_compiler_version(tools_env):
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# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
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# the proper vc version that will be called
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# There is no flag to give to visual c compilers to set the architecture, i.e. scons bits argument (32,64,ARM etc)
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# There is no flag to give to visual c compilers to set the architecture, i.e. scons arch argument (x86_32, x86_64, arm64, etc.).
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# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
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# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
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# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
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@ -5,14 +5,7 @@ def can_build(env, platform):
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# as doing lightmap generation and denoising on Android or HTML5
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# would be a bit far-fetched.
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desktop_platforms = ["linuxbsd", "macos", "windows"]
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supported_arch = env["bits"] == "64"
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if env["arch"] == "arm64":
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supported_arch = False
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if env["arch"].startswith("ppc"):
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supported_arch = False
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if env["arch"].startswith("rv"):
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supported_arch = False
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return env["tools"] and platform in desktop_platforms and supported_arch
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return env["tools"] and platform in desktop_platforms and env["arch"] == "x86_64"
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def configure(env):
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@ -18,7 +18,7 @@ def configure(env, env_mono):
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# is_android = env["platform"] == "android"
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# is_javascript = env["platform"] == "javascript"
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# is_ios = env["platform"] == "ios"
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# is_ios_sim = is_ios and env["arch"] in ["x86", "x86_64"]
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# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
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tools_enabled = env["tools"]
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@ -128,26 +128,22 @@ def find_dotnet_app_host_dir(env):
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def determine_runtime_identifier(env):
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# The keys are Godot's names, the values are the Microsoft's names.
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# List: https://docs.microsoft.com/en-us/dotnet/core/rid-catalog
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names_map = {
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"windows": "win",
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"macos": "osx",
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"linuxbsd": "linux",
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}
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# .NET RID architectures: x86, x64, arm, or arm64
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arch_map = {
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"x86_64": "x64",
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"x86_32": "x86",
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"arm64": "arm64",
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"arm32": "arm",
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}
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platform = env["platform"]
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if is_desktop(platform):
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if env["arch"] in ["arm", "arm32"]:
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rid = "arm"
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elif env["arch"] == "arm64":
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rid = "arm64"
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else:
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bits = env["bits"]
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bit_arch_map = {"64": "x64", "32": "x86"}
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rid = bit_arch_map[bits]
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return "%s-%s" % (names_map[platform], rid)
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return "%s-%s" % (names_map[platform], arch_map[env["arch"]])
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else:
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raise NotImplementedError()
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@ -75,8 +75,17 @@ namespace GodotTools.Export
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}
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else
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{
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string bits = features.Contains("64") ? "64" : features.Contains("32") ? "32" : null;
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CompileAssembliesForDesktop(exporter, platform, isDebug, bits, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir);
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string arch = "";
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if (features.Contains("x86_64")) {
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arch = "x86_64";
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} else if (features.Contains("x86_32")) {
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arch = "x86_32";
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} else if (features.Contains("arm64")) {
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arch = "arm64";
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} else if (features.Contains("arm32")) {
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arch = "arm32";
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}
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CompileAssembliesForDesktop(exporter, platform, isDebug, arch, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir);
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}
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}
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@ -112,7 +121,7 @@ namespace GodotTools.Export
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}
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}
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public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string bits, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir)
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public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string arch, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir)
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{
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foreach (var assembly in assemblies)
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{
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@ -126,9 +135,9 @@ namespace GodotTools.Export
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string outputFileName = assemblyName + ".dll" + outputFileExtension;
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string tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
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var compilerArgs = GetAotCompilerArgs(platform, isDebug, bits, aotOpts, assemblyPath, tempOutputFilePath);
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var compilerArgs = GetAotCompilerArgs(platform, isDebug, arch, aotOpts, assemblyPath, tempOutputFilePath);
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string compilerDirPath = GetMonoCrossDesktopDirName(platform, bits);
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string compilerDirPath = GetMonoCrossDesktopDirName(platform, arch);
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ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
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@ -432,9 +441,9 @@ MONO_AOT_MODE_LAST = 1000,
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var androidToolPrefixes = new Dictionary<string, string>
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{
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["armeabi-v7a"] = "arm-linux-androideabi-",
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["arm64-v8a"] = "aarch64-linux-android-",
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["x86"] = "i686-linux-android-",
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["arm32"] = "arm-linux-androideabi-",
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["arm64"] = "aarch64-linux-android-",
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["x86_32"] = "i686-linux-android-",
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["x86_64"] = "x86_64-linux-android-"
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};
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@ -547,9 +556,9 @@ MONO_AOT_MODE_LAST = 1000,
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{
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var androidAbis = new[]
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{
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"armeabi-v7a",
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"arm64-v8a",
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"x86",
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"arm32",
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"arm64",
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"x86_32",
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"x86_64"
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};
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@ -560,9 +569,9 @@ MONO_AOT_MODE_LAST = 1000,
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{
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var abiArchs = new Dictionary<string, string>
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{
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["armeabi-v7a"] = "armv7",
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["arm64-v8a"] = "aarch64-v8a",
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["x86"] = "i686",
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["arm32"] = "armv7",
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["arm64"] = "aarch64-v8a",
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["x86_32"] = "i686",
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["x86_64"] = "x86_64"
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};
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@ -571,30 +580,25 @@ MONO_AOT_MODE_LAST = 1000,
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return $"{arch}-linux-android";
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}
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private static string GetMonoCrossDesktopDirName(string platform, string bits)
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private static string GetMonoCrossDesktopDirName(string platform, string arch)
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{
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switch (platform)
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{
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case OS.Platforms.Windows:
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case OS.Platforms.UWP:
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{
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string arch = bits == "64" ? "x86_64" : "i686";
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return $"windows-{arch}";
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}
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case OS.Platforms.MacOS:
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{
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Debug.Assert(bits == null || bits == "64");
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string arch = "x86_64";
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return $"{platform}-{arch}";
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}
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case OS.Platforms.LinuxBSD:
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{
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string arch = bits == "64" ? "x86_64" : "i686";
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return $"linux-{arch}";
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}
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case OS.Platforms.Haiku:
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{
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string arch = bits == "64" ? "x86_64" : "i686";
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return $"{platform}-{arch}";
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}
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default:
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|
@ -66,7 +66,7 @@ if env["builtin_embree"]:
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env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
|
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|
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if not env.msvc:
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if env["arch"] in ["x86", "x86_64"]:
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if env["arch"] == "x86_64":
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env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"])
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|
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if env["platform"] == "windows":
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@ -83,7 +83,7 @@ if env["builtin_embree"]:
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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|
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if not env["arch"] in ["x86", "x86_64"] or env.msvc:
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if env["arch"] == "arm64" or env.msvc:
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# Embree needs those, it will automatically use SSE2NEON in ARM
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env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
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||||
|
@ -1,18 +1,6 @@
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def can_build(env, platform):
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# Depends on Embree library, which only supports x86_64 and aarch64.
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if env["arch"].startswith("rv") or env["arch"].startswith("ppc"):
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return False
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|
||||
if platform == "android":
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return env["android_arch"] in ["arm64v8", "x86_64"]
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|
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if platform == "javascript":
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return False # No SIMD support yet
|
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|
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if env["bits"] == "32":
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return False
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return True
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# Depends on Embree library, which only supports x86_64 and arm64.
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return env["arch"] in ["x86_64", "arm64"]
|
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|
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|
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def configure(env):
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|
@ -41,13 +41,13 @@ lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSU
|
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env.Depends(lib, thirdparty_obj)
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|
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lib_arch_dir = ""
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if env["android_arch"] == "armv7":
|
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if env["arch"] == "arm32":
|
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lib_arch_dir = "armeabi-v7a"
|
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elif env["android_arch"] == "arm64v8":
|
||||
elif env["arch"] == "arm64":
|
||||
lib_arch_dir = "arm64-v8a"
|
||||
elif env["android_arch"] == "x86":
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elif env["arch"] == "x86_32":
|
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lib_arch_dir = "x86"
|
||||
elif env["android_arch"] == "x86_64":
|
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elif env["arch"] == "x86_64":
|
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lib_arch_dir = "x86_64"
|
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else:
|
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print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
|
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|
@ -22,7 +22,6 @@ def get_opts():
|
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return [
|
||||
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
|
||||
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
|
||||
EnumVariable("android_arch", "Target architecture", "arm64v8", ("armv7", "arm64v8", "x86", "x86_64")),
|
||||
]
|
||||
|
||||
|
||||
@ -46,6 +45,7 @@ def get_ndk_version():
|
||||
|
||||
def get_flags():
|
||||
return [
|
||||
("arch", "arm64"), # Default for convenience.
|
||||
("tools", False),
|
||||
]
|
||||
|
||||
@ -75,35 +75,37 @@ def install_ndk_if_needed(env):
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for Android. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
install_ndk_if_needed(env)
|
||||
ndk_root = env["ANDROID_NDK_ROOT"]
|
||||
|
||||
# Architecture
|
||||
|
||||
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
|
||||
env["android_arch"] = "arm64v8"
|
||||
if get_min_sdk_version(env["ndk_platform"]) < 21 and env["arch"] in ["x86_64", "arm64"]:
|
||||
print(
|
||||
'WARNING: arch="%s" is not supported with "ndk_platform" lower than "android-21". Forcing platform 21.'
|
||||
% env["arch"]
|
||||
)
|
||||
env["ndk_platform"] = "android-21"
|
||||
|
||||
print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")")
|
||||
|
||||
if get_min_sdk_version(env["ndk_platform"]) < 21:
|
||||
if env["android_arch"] == "x86_64" or env["android_arch"] == "arm64v8":
|
||||
print(
|
||||
"WARNING: android_arch="
|
||||
+ env["android_arch"]
|
||||
+ " is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21"
|
||||
)
|
||||
env["ndk_platform"] = "android-21"
|
||||
|
||||
if env["android_arch"] == "armv7":
|
||||
if env["arch"] == "arm32":
|
||||
target_triple = "armv7a-linux-androideabi"
|
||||
env.extra_suffix = ".armv7" + env.extra_suffix
|
||||
elif env["android_arch"] == "arm64v8":
|
||||
elif env["arch"] == "arm64":
|
||||
target_triple = "aarch64-linux-android"
|
||||
env.extra_suffix = ".armv8" + env.extra_suffix
|
||||
elif env["android_arch"] == "x86":
|
||||
elif env["arch"] == "x86_32":
|
||||
target_triple = "i686-linux-android"
|
||||
env.extra_suffix = ".x86" + env.extra_suffix
|
||||
elif env["android_arch"] == "x86_64":
|
||||
elif env["arch"] == "x86_64":
|
||||
target_triple = "x86_64-linux-android"
|
||||
env.extra_suffix = ".x86_64" + env.extra_suffix
|
||||
|
||||
@ -176,14 +178,14 @@ def configure(env):
|
||||
if get_min_sdk_version(env["ndk_platform"]) >= 24:
|
||||
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
|
||||
|
||||
if env["android_arch"] == "x86":
|
||||
if env["arch"] == "x86_32":
|
||||
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
|
||||
env.Append(CCFLAGS=["-mstackrealign"])
|
||||
elif env["android_arch"] == "armv7":
|
||||
elif env["arch"] == "arm32":
|
||||
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
|
||||
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
|
||||
env.Append(CPPDEFINES=["__ARM_NEON__"])
|
||||
elif env["android_arch"] == "arm64v8":
|
||||
elif env["arch"] == "arm64":
|
||||
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
|
||||
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
|
||||
|
||||
|
@ -588,9 +588,9 @@ zip_fileinfo EditorExportPlatformAndroid::get_zip_fileinfo() {
|
||||
|
||||
Vector<String> EditorExportPlatformAndroid::get_abis() {
|
||||
Vector<String> abis;
|
||||
abis.push_back("armeabi-v7a");
|
||||
abis.push_back("arm64-v8a");
|
||||
abis.push_back("x86");
|
||||
abis.push_back("arm32");
|
||||
abis.push_back("arm64");
|
||||
abis.push_back("x86_32");
|
||||
abis.push_back("x86_64");
|
||||
return abis;
|
||||
}
|
||||
@ -1710,7 +1710,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
|
||||
const String abi = abis[i];
|
||||
// All Android devices supporting Vulkan run 64-bit Android,
|
||||
// so there is usually no point in exporting for 32-bit Android.
|
||||
const bool is_default = abi == "arm64-v8a";
|
||||
const bool is_default = abi == "arm64";
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("architectures"), abi)), is_default));
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ allprojects {
|
||||
}
|
||||
|
||||
ext {
|
||||
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
|
||||
supportedAbis = ["arm32", "arm64", "x86_32", "x86_64"]
|
||||
supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"]
|
||||
supportedFlavors = ["editor", "template"]
|
||||
|
||||
@ -37,7 +37,7 @@ ext {
|
||||
// If building manually on the command line, it's recommended to use the
|
||||
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s).
|
||||
// The {selectedAbis} values must be from the {supportedAbis} values.
|
||||
selectedAbis = ["arm64v8"]
|
||||
selectedAbis = ["arm64"]
|
||||
}
|
||||
|
||||
def rootDir = "../../.."
|
||||
|
@ -159,7 +159,7 @@ android {
|
||||
def taskName = getSconsTaskName(flavorName, buildType, selectedAbi)
|
||||
tasks.create(name: taskName, type: Exec) {
|
||||
executable sconsExecutableFile.absolutePath
|
||||
args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "android_arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
|
||||
args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors()
|
||||
}
|
||||
|
||||
// Schedule the tasks so the generated libs are present before the aar file is packaged.
|
||||
|
@ -370,15 +370,15 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
|
||||
return true;
|
||||
}
|
||||
#if defined(__aarch64__)
|
||||
if (p_feature == "arm64-v8a") {
|
||||
if (p_feature == "arm64-v8a" || p_feature == "arm64") {
|
||||
return true;
|
||||
}
|
||||
#elif defined(__ARM_ARCH_7A__)
|
||||
if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
|
||||
if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
|
||||
return true;
|
||||
}
|
||||
#elif defined(__arm__)
|
||||
if (p_feature == "armeabi") {
|
||||
if (p_feature == "armeabi" || p_feature == "arm") {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -36,12 +36,22 @@ def get_opts():
|
||||
|
||||
def get_flags():
|
||||
return [
|
||||
("arch", "arm64"), # Default for convenience.
|
||||
("tools", False),
|
||||
("use_volk", False),
|
||||
]
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_64", "arm64"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
## Build type
|
||||
|
||||
if env["target"].startswith("release"):
|
||||
@ -64,11 +74,6 @@ def configure(env):
|
||||
env.Append(CCFLAGS=["-flto"])
|
||||
env.Append(LINKFLAGS=["-flto"])
|
||||
|
||||
## Architecture
|
||||
env["bits"] = "64"
|
||||
if env["arch"] != "x86_64":
|
||||
env["arch"] = "arm64"
|
||||
|
||||
## Compiler configuration
|
||||
|
||||
# Save this in environment for use by other modules
|
||||
|
@ -46,6 +46,7 @@ def get_opts():
|
||||
|
||||
def get_flags():
|
||||
return [
|
||||
("arch", "wasm32"),
|
||||
("tools", False),
|
||||
("builtin_pcre2_with_jit", False),
|
||||
("vulkan", False),
|
||||
@ -53,6 +54,15 @@ def get_flags():
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["wasm32"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
try:
|
||||
env["initial_memory"] = int(env["initial_memory"])
|
||||
except Exception:
|
||||
|
@ -2,6 +2,7 @@ import os
|
||||
import platform
|
||||
import sys
|
||||
from methods import get_compiler_version, using_gcc
|
||||
from platform_methods import detect_arch
|
||||
|
||||
|
||||
def is_active():
|
||||
@ -52,10 +53,21 @@ def get_opts():
|
||||
|
||||
|
||||
def get_flags():
|
||||
return []
|
||||
return [
|
||||
("arch", detect_arch()),
|
||||
]
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for Linux / *BSD. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
## Build type
|
||||
|
||||
if env["target"] == "release":
|
||||
@ -80,23 +92,7 @@ def configure(env):
|
||||
env.Prepend(CCFLAGS=["-g3"])
|
||||
env.Append(LINKFLAGS=["-rdynamic"])
|
||||
|
||||
## Architecture
|
||||
|
||||
is64 = sys.maxsize > 2**32
|
||||
if env["bits"] == "default":
|
||||
env["bits"] = "64" if is64 else "32"
|
||||
|
||||
machines = {
|
||||
"riscv64": "rv64",
|
||||
"ppc64le": "ppc64",
|
||||
"ppc64": "ppc64",
|
||||
"ppcle": "ppc",
|
||||
"ppc": "ppc",
|
||||
}
|
||||
|
||||
if env["arch"] == "" and platform.machine() in machines:
|
||||
env["arch"] = machines[platform.machine()]
|
||||
|
||||
# CPU architecture flags.
|
||||
if env["arch"] == "rv64":
|
||||
# G = General-purpose extensions, C = Compression extension (very common).
|
||||
env.Append(CCFLAGS=["-march=rv64gc"])
|
||||
@ -262,8 +258,7 @@ def configure(env):
|
||||
env["builtin_libvorbis"] = False # Needed to link against system libtheora
|
||||
env.ParseConfig("pkg-config theora theoradec --cflags --libs")
|
||||
else:
|
||||
list_of_x86 = ["x86_64", "x86", "i386", "i586"]
|
||||
if any(platform.machine() in s for s in list_of_x86):
|
||||
if env["arch"] in ["x86_64", "x86_32"]:
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
|
||||
if not env["builtin_libvorbis"]:
|
||||
@ -405,11 +400,12 @@ def configure(env):
|
||||
env.Append(LINKFLAGS=["-T", "platform/linuxbsd/pck_embed.legacy.ld"])
|
||||
|
||||
## Cross-compilation
|
||||
|
||||
if is64 and env["bits"] == "32":
|
||||
# TODO: Support cross-compilation on architectures other than x86.
|
||||
host_is_64_bit = sys.maxsize > 2**32
|
||||
if host_is_64_bit and env["arch"] == "x86_32":
|
||||
env.Append(CCFLAGS=["-m32"])
|
||||
env.Append(LINKFLAGS=["-m32", "-L/usr/lib/i386-linux-gnu"])
|
||||
elif not is64 and env["bits"] == "64":
|
||||
elif not host_is_64_bit and env["arch"] == "x86_64":
|
||||
env.Append(CCFLAGS=["-m64"])
|
||||
env.Append(LINKFLAGS=["-m64", "-L/usr/lib/i686-linux-gnu"])
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
import os
|
||||
import sys
|
||||
from methods import detect_darwin_sdk_path
|
||||
from platform_methods import detect_arch
|
||||
|
||||
|
||||
def is_active():
|
||||
@ -37,6 +38,7 @@ def get_opts():
|
||||
|
||||
def get_flags():
|
||||
return [
|
||||
("arch", detect_arch()),
|
||||
("use_volk", False),
|
||||
]
|
||||
|
||||
@ -71,6 +73,15 @@ def get_mvk_sdk_path():
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_64", "arm64"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for macOS. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
## Build type
|
||||
|
||||
if env["target"] == "release":
|
||||
@ -96,25 +107,20 @@ def configure(env):
|
||||
env.Prepend(CCFLAGS=["-g3"])
|
||||
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
|
||||
|
||||
## Architecture
|
||||
|
||||
# macOS no longer runs on 32-bit since 10.7 which is unsupported since 2014
|
||||
# As such, we only support 64-bit
|
||||
env["bits"] = "64"
|
||||
|
||||
## Compiler configuration
|
||||
|
||||
# Save this in environment for use by other modules
|
||||
if "OSXCROSS_ROOT" in os.environ:
|
||||
env["osxcross"] = True
|
||||
|
||||
# CPU architecture.
|
||||
if env["arch"] == "arm64":
|
||||
print("Building for macOS 11.0+, platform arm64.")
|
||||
print("Building for macOS 11.0+.")
|
||||
env.Append(ASFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"])
|
||||
env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"])
|
||||
env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=11.0"])
|
||||
else:
|
||||
print("Building for macOS 10.12+, platform x86_64.")
|
||||
elif env["arch"] == "x86_64":
|
||||
print("Building for macOS 10.12+.")
|
||||
env.Append(ASFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
|
||||
env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
|
||||
env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
|
||||
@ -185,9 +191,8 @@ def configure(env):
|
||||
|
||||
## Dependencies
|
||||
|
||||
if env["builtin_libtheora"]:
|
||||
if env["arch"] != "arm64":
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
if env["builtin_libtheora"] and env["arch"] == "x86_64":
|
||||
env["x86_libtheora_opt_gcc"] = True
|
||||
|
||||
## Flags
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
import methods
|
||||
import os
|
||||
import sys
|
||||
from platform_methods import detect_arch
|
||||
|
||||
|
||||
def is_active():
|
||||
@ -31,6 +32,7 @@ def get_opts():
|
||||
|
||||
def get_flags():
|
||||
return [
|
||||
("arch", detect_arch()),
|
||||
("tools", False),
|
||||
("xaudio2", True),
|
||||
("builtin_pcre2_with_jit", False),
|
||||
@ -38,19 +40,17 @@ def get_flags():
|
||||
|
||||
|
||||
def configure(env):
|
||||
env.msvc = True
|
||||
|
||||
if env["bits"] != "default":
|
||||
print("Error: bits argument is disabled for MSVC")
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_32", "x86_64", "arm32"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
"""
|
||||
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
|
||||
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
|
||||
argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
|
||||
"""
|
||||
'Unsupported CPU architecture "%s" for UWP. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
env.msvc = True
|
||||
|
||||
## Build type
|
||||
|
||||
if env["target"] == "release":
|
||||
@ -101,11 +101,10 @@ def configure(env):
|
||||
|
||||
arch = ""
|
||||
if str(os.getenv("Platform")).lower() == "arm":
|
||||
|
||||
print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
|
||||
print("Compiled program architecture will be an ARM executable (forcing arch=arm32).")
|
||||
|
||||
arch = "arm"
|
||||
env["bits"] = "32"
|
||||
env["arch"] = "arm32"
|
||||
env.Append(LINKFLAGS=["/MACHINE:ARM"])
|
||||
env.Append(LIBPATH=[vc_base_path + "lib/store/arm"])
|
||||
|
||||
@ -117,20 +116,20 @@ def configure(env):
|
||||
compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
|
||||
|
||||
if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
|
||||
env["bits"] = "64"
|
||||
print("Compiled program architecture will be a x64 executable (forcing bits=64).")
|
||||
env["arch"] = "x86_64"
|
||||
print("Compiled program architecture will be a x64 executable (forcing arch=x86_64).")
|
||||
elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
|
||||
env["bits"] = "32"
|
||||
print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
|
||||
env["arch"] = "x86_32"
|
||||
print("Compiled program architecture will be a x86 executable (forcing arch=x86_32).")
|
||||
else:
|
||||
print(
|
||||
"Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings"
|
||||
" (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture"
|
||||
"Failed to detect MSVC compiler architecture version... Defaulting to x86 32-bit executable settings"
|
||||
" (forcing arch=x86_32). Compilation attempt will continue, but SCons can not detect for what architecture"
|
||||
" this build is compiled for. You should check your settings/compilation setup."
|
||||
)
|
||||
env["bits"] = "32"
|
||||
env["arch"] = "x86_32"
|
||||
|
||||
if env["bits"] == "32":
|
||||
if env["arch"] == "x86_32":
|
||||
arch = "x86"
|
||||
|
||||
angle_build_cmd += "Win32"
|
||||
|
@ -1,5 +1,6 @@
|
||||
import methods
|
||||
import os
|
||||
from platform_methods import detect_arch
|
||||
|
||||
# To match other platforms
|
||||
STACK_SIZE = 8388608
|
||||
@ -46,6 +47,7 @@ def can_build():
|
||||
def get_opts():
|
||||
from SCons.Variables import BoolVariable, EnumVariable
|
||||
|
||||
# TODO: These shouldn't be hard-coded for x86.
|
||||
mingw32 = ""
|
||||
mingw64 = ""
|
||||
if os.name == "posix":
|
||||
@ -77,11 +79,14 @@ def get_opts():
|
||||
|
||||
|
||||
def get_flags():
|
||||
return []
|
||||
return [
|
||||
("arch", detect_arch()),
|
||||
]
|
||||
|
||||
|
||||
def build_res_file(target, source, env):
|
||||
if env["bits"] == "32":
|
||||
# TODO: This shouldn't be hard-coded for x86.
|
||||
if env["arch"] == "x86_32":
|
||||
cmdbase = env["mingw_prefix_32"]
|
||||
else:
|
||||
cmdbase = env["mingw_prefix_64"]
|
||||
@ -100,21 +105,27 @@ def build_res_file(target, source, env):
|
||||
|
||||
|
||||
def setup_msvc_manual(env):
|
||||
# FIXME: This is super hacky, and probably obsolete.
|
||||
# Won't work with detect_arch() used for `arch` by default.
|
||||
|
||||
"""Set up env to use MSVC manually, using VCINSTALLDIR"""
|
||||
if env["bits"] != "default":
|
||||
if env["arch"] != "auto":
|
||||
print(
|
||||
"""
|
||||
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
|
||||
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
|
||||
argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
|
||||
Arch argument is not supported for MSVC manual configuration (VCINSTALLDIR configured).
|
||||
Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings) that is being used to run SCons.
|
||||
As a consequence, the arch argument is disabled. Run scons again without arch argument (example: scons p=windows)
|
||||
and SCons will attempt to detect what MSVC compiler will be executed and inform you.
|
||||
"""
|
||||
)
|
||||
raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")
|
||||
raise SCons.Errors.UserError("Arch argument should not be used when using VCINSTALLDIR")
|
||||
|
||||
# Force bits arg
|
||||
# Force ARCH arg
|
||||
# (Actually msys2 mingw can support 64-bit, we could detect that)
|
||||
env["bits"] = "32"
|
||||
env["x86_libtheora_opt_vc"] = True
|
||||
# TODO: This is wrong, but not sure what to do about it.
|
||||
# We want to determine the arch and bitness in the SConstruct only.
|
||||
# We can check if it's correct in here, but if it's not, it should
|
||||
# just fail with an error message instead of trying to force it.
|
||||
|
||||
# find compiler manually
|
||||
compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
|
||||
@ -122,17 +133,19 @@ def setup_msvc_manual(env):
|
||||
|
||||
# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
|
||||
if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
|
||||
env["bits"] = "64"
|
||||
env["arch"] = "x86_64"
|
||||
env["x86_libtheora_opt_vc"] = False
|
||||
print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
|
||||
print("Compiled program architecture will be a 64 bit executable (forcing arch=x86_64).")
|
||||
elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
|
||||
print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
|
||||
env["arch"] = "x86_32"
|
||||
env["x86_libtheora_opt_vc"] = True
|
||||
print("Compiled program architecture will be a 32 bit executable (forcing arch=x86_32).")
|
||||
else:
|
||||
print(
|
||||
"Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings"
|
||||
" (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this"
|
||||
" build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
|
||||
"Failed to manually detect MSVC compiler architecture version.\n"
|
||||
"You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
|
||||
def setup_msvc_auto(env):
|
||||
@ -141,6 +154,18 @@ def setup_msvc_auto(env):
|
||||
# If MSVC_VERSION is set by SCons, we know MSVC is installed.
|
||||
# But we may want a different version or target arch.
|
||||
|
||||
# Valid architectures for MSVC's TARGET_ARCH:
|
||||
# ['amd64', 'emt64', 'i386', 'i486', 'i586', 'i686', 'ia64', 'itanium', 'x86', 'x86_64', 'arm', 'arm64', 'aarch64']
|
||||
# Our x86_64 and arm64 are the same, and we need to map the 32-bit
|
||||
# architectures to other names since MSVC isn't as explicit.
|
||||
# The rest we don't need to worry about because they are
|
||||
# aliases or aren't supported by Godot (itanium & ia64).
|
||||
msvc_arch_aliases = {"x86_32": "x86", "arm32": "arm"}
|
||||
if env["arch"] in msvc_arch_aliases.keys():
|
||||
env["TARGET_ARCH"] = msvc_arch_aliases[env["arch"]]
|
||||
else:
|
||||
env["TARGET_ARCH"] = env["arch"]
|
||||
|
||||
# The env may have already been set up with default MSVC tools, so
|
||||
# reset a few things so we can set it up with the tools we want.
|
||||
# (Ideally we'd decide on the tool config before configuring any
|
||||
@ -149,21 +174,14 @@ def setup_msvc_auto(env):
|
||||
env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
|
||||
env["MSVS_VERSION"] = None
|
||||
env["MSVC_VERSION"] = None
|
||||
env["TARGET_ARCH"] = None
|
||||
if env["bits"] != "default":
|
||||
env["TARGET_ARCH"] = {"32": "x86", "64": "x86_64"}[env["bits"]]
|
||||
|
||||
if "msvc_version" in env:
|
||||
env["MSVC_VERSION"] = env["msvc_version"]
|
||||
env.Tool("msvc")
|
||||
env.Tool("mssdk") # we want the MS SDK
|
||||
# Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
|
||||
# Get actual target arch into bits (it may be "default" at this point):
|
||||
if env["TARGET_ARCH"] in ("amd64", "x86_64"):
|
||||
env["bits"] = "64"
|
||||
else:
|
||||
env["bits"] = "32"
|
||||
print("Found MSVC version %s, arch %s, bits=%s" % (env["MSVC_VERSION"], env["TARGET_ARCH"], env["bits"]))
|
||||
if env["TARGET_ARCH"] in ("amd64", "x86_64"):
|
||||
print("Found MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["TARGET_ARCH"]))
|
||||
if env["arch"] == "x86_32":
|
||||
env["x86_libtheora_opt_vc"] = False
|
||||
|
||||
|
||||
@ -244,7 +262,7 @@ def configure_msvc(env, manual_msvc_config):
|
||||
]
|
||||
)
|
||||
env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
|
||||
if env["bits"] == "64":
|
||||
if env["arch"] == "x86_64":
|
||||
env.AppendUnique(CPPDEFINES=["_WIN64"])
|
||||
|
||||
## Libs
|
||||
@ -328,10 +346,10 @@ def configure_mingw(env):
|
||||
env.Append(CCFLAGS=["-msse2"])
|
||||
|
||||
if env["optimize"] == "speed": # optimize for speed (default)
|
||||
if env["bits"] == "64":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
else:
|
||||
if env["arch"] == "x86_32":
|
||||
env.Append(CCFLAGS=["-O2"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
else: # optimize for size
|
||||
env.Prepend(CCFLAGS=["-Os"])
|
||||
|
||||
@ -365,15 +383,12 @@ def configure_mingw(env):
|
||||
if os.name != "nt":
|
||||
env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
|
||||
|
||||
if env["bits"] == "default":
|
||||
if os.name == "nt":
|
||||
env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
|
||||
else: # default to 64-bit on Linux
|
||||
env["bits"] = "64"
|
||||
|
||||
mingw_prefix = ""
|
||||
|
||||
if env["bits"] == "32":
|
||||
# TODO: This doesn't seem to be working, or maybe I just have
|
||||
# MinGW set up incorrectly. It always gives me x86_64 builds,
|
||||
# even though arch == "x86_32" and the file name has x86_32 in it.
|
||||
if env["arch"] == "x86_32":
|
||||
if env["use_static_cpp"]:
|
||||
env.Append(LINKFLAGS=["-static"])
|
||||
env.Append(LINKFLAGS=["-static-libgcc"])
|
||||
@ -460,11 +475,18 @@ def configure_mingw(env):
|
||||
|
||||
|
||||
def configure(env):
|
||||
# Validate arch.
|
||||
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
|
||||
if env["arch"] not in supported_arches:
|
||||
print(
|
||||
'Unsupported CPU architecture "%s" for Windows. Supported architectures are: %s.'
|
||||
% (env["arch"], ", ".join(supported_arches))
|
||||
)
|
||||
sys.exit()
|
||||
|
||||
# At this point the env has been set up with basic tools/compilers.
|
||||
env.Prepend(CPPPATH=["#platform/windows"])
|
||||
|
||||
print("Configuring for Windows: target=%s, bits=%s" % (env["target"], env["bits"]))
|
||||
|
||||
if os.name == "nt":
|
||||
env["ENV"] = os.environ # this makes build less repeatable, but simplifies some things
|
||||
env["ENV"]["TMP"] = os.environ["TMP"]
|
||||
|
@ -9,7 +9,7 @@ from platform_methods import subprocess_main
|
||||
|
||||
def make_debug_mingw(target, source, env):
|
||||
mingw_prefix = ""
|
||||
if env["bits"] == "32":
|
||||
if env["arch"] == "x86_32":
|
||||
mingw_prefix = env["mingw_prefix_32"]
|
||||
else:
|
||||
mingw_prefix = env["mingw_prefix_64"]
|
||||
|
@ -1,6 +1,7 @@
|
||||
import os
|
||||
import sys
|
||||
import json
|
||||
import platform
|
||||
import uuid
|
||||
import functools
|
||||
import subprocess
|
||||
@ -71,9 +72,42 @@ def run_in_subprocess(builder_function):
|
||||
|
||||
|
||||
def subprocess_main(namespace):
|
||||
|
||||
with open(sys.argv[1]) as json_file:
|
||||
data = json.load(json_file)
|
||||
|
||||
fn = namespace[data["fn"]]
|
||||
fn(*data["args"])
|
||||
|
||||
|
||||
# CPU architecture options.
|
||||
architectures = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
|
||||
architecture_aliases = {
|
||||
"x86": "x86_32",
|
||||
"x64": "x86_64",
|
||||
"amd64": "x86_64",
|
||||
"armv7": "arm32",
|
||||
"armv8": "arm64",
|
||||
"arm64v8": "arm64",
|
||||
"aarch64": "arm64",
|
||||
"rv": "rv64",
|
||||
"riscv": "rv64",
|
||||
"riscv64": "rv64",
|
||||
"ppcle": "ppc32",
|
||||
"ppc": "ppc32",
|
||||
"ppc64le": "ppc64",
|
||||
}
|
||||
|
||||
|
||||
def detect_arch():
|
||||
host_machine = platform.machine().lower()
|
||||
if host_machine in architectures:
|
||||
return host_machine
|
||||
elif host_machine in architecture_aliases.keys():
|
||||
return architecture_aliases[host_machine]
|
||||
elif "86" in host_machine:
|
||||
# Catches x86, i386, i486, i586, i686, etc.
|
||||
return "x86_32"
|
||||
else:
|
||||
print("Unsupported CPU architecture: " + host_machine)
|
||||
print("Falling back to x86_64.")
|
||||
return "x86_64"
|
||||
|
Loading…
Reference in New Issue
Block a user