mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
af6d260c17
`core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> |
||
---|---|---|
.. | ||
config.py | ||
image_loader_tga.cpp | ||
image_loader_tga.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |