godot/modules/basis_universal
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
..
config.py basis_universal: Unbundle jpgd, use our newer copy 2024-02-18 18:55:40 +01:00
image_compress_basisu.cpp Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
image_compress_basisu.h BasisU: Update to 1.50.0 and add HDR support 2024-10-12 18:02:44 +02:00
register_types.cpp Extract BasisUniversal code into its own files 2024-02-19 10:56:02 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub BasisU: Update to 1.50.0 and add HDR support 2024-10-12 18:02:44 +02:00