mirror of
https://github.com/godotengine/godot.git
synced 2024-12-12 06:04:26 +00:00
f008e98ea2
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.
19 lines
1015 B
XML
19 lines
1015 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SphereShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Sphere shape resource for 3D collisions.
|
|
</brief_description>
|
|
<description>
|
|
3D sphere shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. This shape is useful for modeling sphere-like 3D objects.
|
|
[b]Performance:[/b] Being a primitive collision shape, [SphereShape3D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
|
The sphere's radius. The shape's diameter is double the radius.
|
|
</member>
|
|
</members>
|
|
</class>
|