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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.
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@ -11,7 +11,7 @@
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The sphere's radius. The shape's diameter is double the radius.
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</member>
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</members>
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@ -83,5 +83,5 @@ void SphereShape3D::_bind_methods() {
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SphereShape3D::SphereShape3D() :
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
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set_radius(1.0);
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set_radius(0.5);
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}
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@ -35,7 +35,7 @@
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class SphereShape3D : public Shape3D {
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GDCLASS(SphereShape3D, Shape3D);
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float radius = 1.0f;
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float radius = 0.5f;
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protected:
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static void _bind_methods();
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