godot/scene
Ignacio Etcheverry e82270e8d0 Renames properties and methods to avoid ambiguities
- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05 22:52:58 +02:00
..
2d Renames properties and methods to avoid ambiguities 2017-08-05 22:52:58 +02:00
3d -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
animation BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
audio Add object type hint for docs 2017-07-19 02:03:34 +07:00
gui Renames properties and methods to avoid ambiguities 2017-08-05 22:52:58 +02:00
io -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
main Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resources Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
register_scene_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
scene_string_names.h Reworked translation system 2017-06-28 17:01:35 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00