godot/core/config
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
..
engine.cpp Core: Move generated VERSION_HASH to a .cpp file 2022-02-09 09:20:17 +01:00
engine.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
project_settings.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
project_settings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00