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- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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godot_vulkan.h | ||
rendering_context_driver_vulkan.cpp | ||
rendering_context_driver_vulkan.h | ||
rendering_device_driver_vulkan.cpp | ||
rendering_device_driver_vulkan.h | ||
SCsub | ||
vulkan_hooks.cpp | ||
vulkan_hooks.h |