godot/scene/3d
Juan Linietsky e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
..
area.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
baked_light_instance.cpp Light Baker! 2014-06-11 10:41:03 -03:00
baked_light_instance.h Light Baker! 2014-06-11 10:41:03 -03:00
body_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
body_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bone_attachment.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
car_body.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
car_body.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
character_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editable_shape.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editable_shape.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
follow_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
follow_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
immediate_geometry.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
immediate_geometry.h More 3D Improvements 2014-05-29 10:56:39 -03:00
interpolated_camera.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
interpolated_camera.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light.cpp More 3D Work 2014-06-16 10:22:26 -03:00
light.h More 3D Work 2014-06-16 10:22:26 -03:00
mesh_instance.cpp Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
mesh_instance.h Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
multimesh_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_spatial_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
physics_body.h A bit of everything: 2014-05-14 01:22:15 -03:00
physics_joint.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_joint.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
portal.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
portal.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_3d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proximity_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quad.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
ray_cast.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room_instance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
room_instance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenario_fx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
skeleton.cpp -fixed bug importing skeletons 2014-02-23 10:35:05 -03:00
skeleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_indexer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sample_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_stream_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
spatial.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
sprite_3d.cpp Light Baker! 2014-06-11 10:41:03 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
test_cube.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visibility_notifier.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visibility_notifier.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_instance.cpp Light Baker! 2014-06-11 10:41:03 -03:00
visual_instance.h Light Baker! 2014-06-11 10:41:03 -03:00