godot/platform
Rémi Verschelde dbbbb53927
OSX: Fix linking with osxcross for arm64
For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).

The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```

Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.
2020-11-19 16:32:32 +01:00
..
android Fix zipalign command name on Windows machines. 2020-11-18 23:30:45 -08:00
iphone Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
javascript Add missing javascript semi-colons. 2020-11-17 18:18:46 +00:00
linuxbsd Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
osx OSX: Fix linking with osxcross for arm64 2020-11-19 16:32:32 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
uwp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00