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https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Remove debug_symbols=full
in favor of debug_symbols=yes
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
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593e35346a
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@ -18,5 +18,5 @@ common_x11 = [
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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@ -73,7 +73,7 @@ def get_opts():
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
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BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("touch", "Enable touch events", True),
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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@ -96,8 +96,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -108,8 +106,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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@ -18,5 +18,5 @@ files = [
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prog = env.add_program("#bin/godot", files)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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@ -31,7 +31,7 @@ def get_opts():
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" validation layers)",
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False,
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),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
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@ -57,8 +57,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-msse2"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -68,8 +66,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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@ -39,7 +39,7 @@ def get_opts():
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
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BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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]
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@ -61,8 +61,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -73,8 +71,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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@ -32,5 +32,5 @@ if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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@ -64,7 +64,7 @@ def get_opts():
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# XP support dropped after EOL due to missing API for IPv6 and other issues
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# Vista support dropped after EOL due to GH-10243
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("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
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@ -209,7 +209,7 @@ def configure_msvc(env, manual_msvc_config):
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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if env["debug_symbols"] == "yes":
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env.AppendUnique(CCFLAGS=["/Z7"])
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env.AppendUnique(LINKFLAGS=["/DEBUG"])
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@ -337,16 +337,12 @@ def configure_mingw(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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env.Append(CCFLAGS=["-O2"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["-O2"])
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