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`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
63 lines
1.7 KiB
XML
63 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSelection" inherits="Object" version="4.0">
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<brief_description>
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Manages the SceneTree selection in the editor.
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</brief_description>
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<description>
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This object manages the SceneTree selection in the editor.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Adds a node to the selection.
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear the selection.
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</description>
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</method>
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<method name="get_selected_nodes">
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<return type="Node[]">
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</return>
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<description>
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Gets the list of selected nodes.
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</description>
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</method>
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<method name="get_transformable_selected_nodes">
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<return type="Array">
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</return>
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<description>
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Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Removes a node from the selection.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="selection_changed">
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<description>
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Emitted when the selection changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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