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doc: Fix parsing typed arrays in makerst.py
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
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@ -21,6 +21,9 @@
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<member name="ClassDB" type="ClassDB" setter="" getter="">
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The [ClassDB] singleton.
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</member>
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<member name="DisplayServer" type="DisplayServer" setter="" getter="">
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The [DisplayServer] singleton.
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</member>
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<member name="Engine" type="Engine" setter="" getter="">
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The [Engine] singleton.
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</member>
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@ -29,14 +29,14 @@
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</description>
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</method>
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<method name="get_overlapping_areas" qualifiers="const">
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<return type="Array">
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<return type="Area2D[]">
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</return>
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<description>
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Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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</description>
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</method>
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<method name="get_overlapping_bodies" qualifiers="const">
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<return type="Array">
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<return type="Node2D[]">
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</return>
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<description>
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Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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@ -28,14 +28,14 @@
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</description>
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</method>
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<method name="get_overlapping_areas" qualifiers="const">
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<return type="Array">
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<return type="Area3D[]">
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</return>
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<description>
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Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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</description>
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</method>
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<method name="get_overlapping_bodies" qualifiers="const">
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<return type="Array">
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<return type="Node3D[]">
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</return>
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<description>
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Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
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@ -27,7 +27,7 @@
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</description>
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</method>
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<method name="get_selected_nodes">
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<return type="Array">
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<return type="Node[]">
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</return>
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<description>
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Gets the list of selected nodes.
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@ -221,7 +221,7 @@
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</description>
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</method>
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<method name="get_children" qualifiers="const">
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<return type="Array">
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<return type="Node[]">
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</return>
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<description>
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Returns an array of references to node's children.
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@ -20,7 +20,7 @@
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</description>
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</method>
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<method name="get_collision_exceptions">
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<return type="Array">
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<return type="PhysicsBody2D[]">
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</return>
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<description>
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Returns an array of nodes that were added as collision exceptions for this body.
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@ -20,7 +20,7 @@
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</description>
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</method>
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<method name="get_collision_exceptions">
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<return type="Array">
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<return type="PhysicsBody3D[]">
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</return>
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<description>
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Returns an array of nodes that were added as collision exceptions for this body.
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@ -806,6 +806,18 @@
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<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
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This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
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</member>
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<member name="mono/debugger_agent/port" type="int" setter="" getter="" default="23685">
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</member>
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<member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter="" default="false">
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</member>
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<member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter="" default="3000">
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</member>
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<member name="mono/profiler/args" type="String" setter="" getter="" default=""log:calls,alloc,sample,output=output.mlpd"">
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</member>
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<member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
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</member>
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<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
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</member>
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<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
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Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
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</member>
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@ -7,40 +7,10 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_attachment">
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<return type="void">
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</return>
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<argument index="0" name="atachment" type="RDPipelineColorBlendStateAttachment">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_blend_mix_attachment">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="add_no_blend_attachment">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_attachments">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_attachments" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="attachments" type="RDPipelineColorBlendStateAttachment[]" setter="set_attachments" getter="get_attachments" default="[ ]">
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</member>
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<member name="blend_constant" type="Color" setter="set_blend_constant" getter="get_blend_constant" default="Color( 0, 0, 0, 1 )">
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</member>
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<member name="enable_logic_op" type="bool" setter="set_enable_logic_op" getter="get_enable_logic_op" default="false">
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@ -7,6 +7,12 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_as_mix">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="alpha_blend_op" type="int" setter="set_alpha_blend_op" getter="get_alpha_blend_op" enum="RenderingDevice.BlendOperation" default="0">
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@ -7,26 +7,6 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_sample_mask">
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<return type="void">
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</return>
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear_sample_masks">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_sample_masks" qualifiers="const">
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<return type="PackedInt64Array">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
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@ -39,6 +19,8 @@
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</member>
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<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
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</member>
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<member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[ ]">
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</member>
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</members>
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<constants>
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</constants>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDVertexDescription" inherits="Reference" version="4.0">
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<class name="RDVertexAttribute" inherits="Reference" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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@ -296,7 +296,7 @@
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<method name="framebuffer_format_create">
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<return type="int">
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</return>
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<argument index="0" name="attachments" type="Array">
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<argument index="0" name="attachments" type="RDAttachmentFormat[]">
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</argument>
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<description>
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</description>
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@ -386,9 +386,9 @@
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</argument>
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<argument index="1" name="format" type="int" enum="RenderingDevice.IndexBufferFormat">
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</argument>
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<argument index="2" name="data" type="PackedByteArray">
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<argument index="2" name="data" type="PackedByteArray" default="PackedByteArray( )">
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</argument>
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<argument index="3" name="arg3" type="bool" default="PackedByteArray( )">
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<argument index="3" name="arg3" type="bool" default="false">
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</argument>
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<description>
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</description>
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@ -576,7 +576,7 @@
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</argument>
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<argument index="1" name="view" type="RDTextureView">
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</argument>
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<argument index="2" name="data" type="Array" default="[ ]">
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<argument index="2" name="data" type="PackedByteArray[]" default="[ ]">
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</argument>
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<description>
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</description>
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@ -712,7 +712,7 @@
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<method name="vertex_format_create">
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<return type="int">
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</return>
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<argument index="0" name="vertex_descriptions" type="Array">
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<argument index="0" name="vertex_descriptions" type="RDVertexAttribute[]">
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</argument>
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<description>
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</description>
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@ -81,7 +81,7 @@
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</description>
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</method>
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<method name="get_colliding_bodies" qualifiers="const">
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<return type="Array">
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<return type="Node2D[]">
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</return>
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<description>
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Returns a list of the bodies colliding with this one. Use [member contacts_reported] to set the maximum number reported. You must also set [member contact_monitor] to [code]true[/code].
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@ -157,7 +157,7 @@
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<method name="physical_bones_start_simulation">
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<return type="void">
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</return>
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<argument index="0" name="bones" type="Array" default="[ ]">
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<argument index="0" name="bones" type="StringName[]" default="[ ]">
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</argument>
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<description>
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</description>
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@ -74,14 +74,14 @@
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array">
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<return type="Vector2i[]">
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</return>
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<description>
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Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
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</description>
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</method>
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<method name="get_used_cells_by_id" qualifiers="const">
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<return type="Array">
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<return type="Vector2i[]">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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@ -973,11 +973,14 @@ def format_table(f, data, remove_empty_columns=False): # type: (TextIO, Iterabl
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f.write("\n")
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def make_type(t, state): # type: (str, State) -> str
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if t in state.classes:
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return ":ref:`{0}<class_{0}>`".format(t)
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print_error("Unresolved type '{}', file: {}".format(t, state.current_class), state)
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return t
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def make_type(klass, state): # type: (str, State) -> str
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link_type = klass
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if link_type.endswith("[]"): # Typed array, strip [] to link to contained type.
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link_type = link_type[:-2]
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if link_type in state.classes:
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return ":ref:`{}<class_{}>`".format(klass, link_type)
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print_error("Unresolved type '{}', file: {}".format(klass, state.current_class), state)
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return klass
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def make_enum(t, state): # type: (str, State) -> str
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