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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
34 lines
1.0 KiB
XML
34 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.0-stable">
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<brief_description>
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Input event type for screen drag events.
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(only available on mobile devices)
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</brief_description>
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<description>
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Contains screen drag information. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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Drag event index in the case of a multi-drag event.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Drag position.
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</member>
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<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
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Drag position relative to its start position.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
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Drag speed.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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