godot/doc/classes/InputEventScreenDrag.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.0-stable">
<brief_description>
Input event type for screen drag events.
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(only available on mobile devices)
</brief_description>
<description>
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="index" type="int" setter="set_index" getter="get_index">
Drag event index in the case of a multi-drag event.
</member>
<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Drag position.
</member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative">
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Drag position relative to its start position.
</member>
<member name="speed" type="Vector2" setter="set_speed" getter="get_speed">
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Drag speed.
</member>
</members>
<constants>
</constants>
</class>