Godot Engine – Multi-platform 2D and 3D game engine
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Ricardo Buring d22ff48b3d Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
.github [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
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doc Create GDExtension classes for PhysicsServer2D 2022-09-04 12:04:08 +02:00
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modules Create GDExtension classes for PhysicsServer2D 2022-09-04 12:04:08 +02:00
platform [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
scene Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
servers Create GDExtension classes for PhysicsServer2D 2022-09-04 12:04:08 +02:00
tests Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
thirdparty [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
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gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
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logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Correct output file names for Visual Studio project generation 2022-08-27 18:51:13 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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