godot/core/math
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
a_star.cpp AStar Add error messages 2021-09-03 00:06:23 +02:00
a_star.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
aabb.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
aabb.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
basis.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_debug.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
camera_matrix.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc Rename color constants (alternative) 2021-01-26 19:07:00 +03:00
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp Remove unimplemented methods 2021-10-21 18:44:25 +01:00
convex_hull.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
delaunay_2d.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
delaunay_3d.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
disjoint_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
dynamic_bvh.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
expression.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
face3.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
geometry_3d.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
geometry_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
math_defs.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
math_funcs.h Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
quaternion.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
quaternion.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
quick_hull.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
quick_hull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
static_raycaster.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
static_raycaster.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
transform_2d.cpp Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
transform_2d.h Expose get_skew for transform2d and add new constructor 2021-09-19 17:10:05 +02:00
transform_3d.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
transform_3d.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
triangle_mesh.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
triangle_mesh.h Clean convex hull decomposition code 2021-09-14 17:14:06 -07:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
vector2.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
vector2.h Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
vector3.cpp Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
vector3.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
vector3i.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3i.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00