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Expose get_skew for transform2d and add new constructor
Expose set_scale and set_skew for transform2d Replacing float by real_t Adding const parameters Updated transform2d doc
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@ -63,7 +63,7 @@ Transform2D Transform2D::affine_inverse() const {
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return inv;
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}
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void Transform2D::rotate(real_t p_phi) {
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void Transform2D::rotate(const real_t p_phi) {
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*this = Transform2D(p_phi, Vector2()) * (*this);
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}
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@ -72,7 +72,7 @@ real_t Transform2D::get_skew() const {
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return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
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}
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void Transform2D::set_skew(float p_angle) {
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void Transform2D::set_skew(const real_t p_angle) {
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real_t det = basis_determinant();
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elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
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}
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@ -81,7 +81,7 @@ real_t Transform2D::get_rotation() const {
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return Math::atan2(elements[0].y, elements[0].x);
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}
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void Transform2D::set_rotation(real_t p_rot) {
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void Transform2D::set_rotation(const real_t p_rot) {
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Size2 scale = get_scale();
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real_t cr = Math::cos(p_rot);
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real_t sr = Math::sin(p_rot);
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@ -92,7 +92,7 @@ void Transform2D::set_rotation(real_t p_rot) {
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set_scale(scale);
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}
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Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
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real_t cr = Math::cos(p_rot);
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real_t sr = Math::sin(p_rot);
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elements[0][0] = cr;
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@ -102,6 +102,14 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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elements[2] = p_pos;
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}
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Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
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elements[0][0] = Math::cos(p_rot) * p_scale.x;
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elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
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elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
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elements[0][1] = Math::sin(p_rot) * p_scale.x;
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elements[2] = p_pos;
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}
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Size2 Transform2D::get_scale() const {
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real_t det_sign = SGN(basis_determinant());
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return Size2(elements[0].length(), det_sign * elements[1].length());
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@ -126,7 +134,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
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elements[1][1] *= p_scale.y;
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}
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void Transform2D::translate(real_t p_tx, real_t p_ty) {
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void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
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translate(Vector2(p_tx, p_ty));
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}
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@ -231,7 +239,7 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const {
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return copy;
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}
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Transform2D Transform2D::rotated(real_t p_phi) const {
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Transform2D Transform2D::rotated(const real_t p_phi) const {
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Transform2D copy = *this;
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copy.rotate(p_phi);
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return copy;
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@ -241,7 +249,7 @@ real_t Transform2D::basis_determinant() const {
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return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
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}
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Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
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Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
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//extract parameters
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Vector2 p1 = get_origin();
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Vector2 p2 = p_transform.get_origin();
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@ -68,17 +68,17 @@ struct Transform2D {
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void affine_invert();
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Transform2D affine_inverse() const;
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void set_rotation(real_t p_rot);
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void set_rotation(const real_t p_rot);
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real_t get_rotation() const;
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real_t get_skew() const;
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void set_skew(float p_angle);
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_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
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_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
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void rotate(real_t p_phi);
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void set_skew(const real_t p_angle);
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_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
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_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
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void rotate(const real_t p_phi);
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void scale(const Size2 &p_scale);
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void scale_basis(const Size2 &p_scale);
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void translate(real_t p_tx, real_t p_ty);
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void translate(const real_t p_tx, const real_t p_ty);
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void translate(const Vector2 &p_translation);
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real_t basis_determinant() const;
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@ -92,7 +92,7 @@ struct Transform2D {
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Transform2D scaled(const Size2 &p_scale) const;
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Transform2D basis_scaled(const Size2 &p_scale) const;
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Transform2D translated(const Vector2 &p_offset) const;
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Transform2D rotated(real_t p_phi) const;
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Transform2D rotated(const real_t p_phi) const;
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Transform2D untranslated() const;
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@ -110,7 +110,7 @@ struct Transform2D {
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void operator*=(const real_t p_val);
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Transform2D operator*(const real_t p_val) const;
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Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
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Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
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_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
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_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
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@ -123,7 +123,7 @@ struct Transform2D {
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operator String() const;
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Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
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Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
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elements[0][0] = xx;
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elements[0][1] = xy;
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elements[1][0] = yx;
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@ -138,7 +138,10 @@ struct Transform2D {
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elements[2] = p_origin;
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}
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Transform2D(real_t p_rot, const Vector2 &p_pos);
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Transform2D(const real_t p_rot, const Vector2 &p_pos);
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Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
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Transform2D() {
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elements[0][0] = 1.0;
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elements[1][1] = 1.0;
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@ -185,14 +188,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
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return new_rect;
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}
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void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
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void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
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elements[0][0] = Math::cos(p_rot) * p_scale.x;
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elements[1][1] = Math::cos(p_rot) * p_scale.y;
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elements[1][0] = -Math::sin(p_rot) * p_scale.y;
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elements[0][1] = Math::sin(p_rot) * p_scale.x;
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}
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void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
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void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
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elements[0][0] = Math::cos(p_rot) * p_scale.x;
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elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
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elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
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@ -1703,6 +1703,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Transform2D, get_rotation, sarray(), varray());
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bind_method(Transform2D, get_origin, sarray(), varray());
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bind_method(Transform2D, get_scale, sarray(), varray());
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bind_method(Transform2D, get_skew, sarray(), varray());
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bind_method(Transform2D, orthonormalized, sarray(), varray());
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bind_method(Transform2D, rotated, sarray("phi"), varray());
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bind_method(Transform2D, scaled, sarray("scale"), varray());
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@ -1712,6 +1713,8 @@ static void _register_variant_builtin_methods() {
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bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
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bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
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bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
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bind_method(Transform2D, set_scale, sarray("scale"), varray());
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bind_method(Transform2D, set_skew, sarray("skew"), varray());
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bind_method(Transform2D, looking_at, sarray("target"), varray(Vector2()));
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/* Basis */
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@ -114,6 +114,7 @@ void Variant::_register_variant_constructors() {
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add_constructor<VariantConstructNoArgs<Transform2D>>(sarray());
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add_constructor<VariantConstructor<Transform2D, Transform2D>>(sarray("from"));
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add_constructor<VariantConstructor<Transform2D, float, Vector2>>(sarray("rotation", "position"));
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add_constructor<VariantConstructor<Transform2D, float, Size2, float, Vector2>>(sarray("rotation", "scale", "skew", "position"));
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add_constructor<VariantConstructor<Transform2D, Vector2, Vector2, Vector2>>(sarray("x_axis", "y_axis", "origin"));
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add_constructor<VariantConstructNoArgs<Plane>>(sarray());
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@ -35,6 +35,16 @@
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Constructs the transform from a given angle (in radians) and position.
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</description>
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</method>
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<method name="Transform2D" qualifiers="constructor">
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<return type="Transform2D" />
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<argument index="0" name="rotation" type="float" />
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<argument index="1" name="scale" type="Vector2" />
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<argument index="2" name="skew" type="float" />
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<argument index="3" name="position" type="Vector2" />
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<description>
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Constructs the transform from a given angle (in radians), scale, skew (in radians) and position.
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</description>
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</method>
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<method name="Transform2D" qualifiers="constructor">
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<return type="Transform2D" />
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<argument index="0" name="x_axis" type="Vector2" />
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@ -84,6 +94,12 @@
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Returns the scale.
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</description>
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</method>
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<method name="get_skew" qualifiers="const">
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<return type="float" />
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<description>
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Returns the transform's skew (in radians).
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</description>
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</method>
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<method name="interpolate_with" qualifiers="const">
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<return type="Transform2D" />
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<argument index="0" name="xform" type="Transform2D" />
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@ -120,14 +136,8 @@
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector2" />
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<argument index="0" name="right" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Rect2" />
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<argument index="0" name="right" type="Rect2" />
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<return type="PackedVector2Array" />
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<argument index="0" name="right" type="PackedVector2Array" />
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<description>
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</description>
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</method>
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@ -138,8 +148,14 @@
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="PackedVector2Array" />
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<argument index="0" name="right" type="PackedVector2Array" />
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<return type="Rect2" />
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<argument index="0" name="right" type="Rect2" />
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Vector2" />
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<argument index="0" name="right" type="Vector2" />
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<description>
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</description>
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</method>
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@ -196,6 +212,20 @@
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Sets the transform's rotation (in radians).
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</description>
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</method>
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<method name="set_scale">
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<return type="void" />
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<argument index="0" name="scale" type="Vector2" />
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<description>
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Sets the transform's scale.
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</description>
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</method>
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<method name="set_skew">
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<return type="void" />
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<argument index="0" name="skew" type="float" />
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<description>
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Sets the transform's skew (in radians).
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</description>
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</method>
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<method name="translated" qualifiers="const">
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<return type="Transform2D" />
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<argument index="0" name="offset" type="Vector2" />
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