Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Thaddeus Crews cb411fa960
Some checks are pending
🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Merge pull request #98687 from m4gr3d/disable_swappy_requirement_for_as_debug_builds
Update the `production` build argument for Android Studio debug builds
2024-11-12 12:13:23 -06:00
.github CI: Update Linux runners to Ubuntu 24.04 2024-11-10 14:05:27 -06:00
core Merge pull request #97218 from wenqiangwang/local_debuggger_expr_evalulation 2024-11-12 12:13:13 -06:00
doc Merge pull request #98680 from jaydensipe/expose-toast-notification-methods 2024-11-12 12:13:22 -06:00
drivers Merge pull request #91201 from bruvzg/con_type 2024-11-12 12:13:12 -06:00
editor Merge pull request #98680 from jaydensipe/expose-toast-notification-methods 2024-11-12 12:13:22 -06:00
main Merge pull request #98253 from timothyqiu/its-too-late 2024-11-12 12:13:14 -06:00
misc Merge pull request #91201 from bruvzg/con_type 2024-11-12 12:13:12 -06:00
modules Merge pull request #97218 from wenqiangwang/local_debuggger_expr_evalulation 2024-11-12 12:13:13 -06:00
platform Merge pull request #98687 from m4gr3d/disable_swappy_requirement_for_as_debug_builds 2024-11-12 12:13:23 -06:00
scene Merge pull request #98678 from Daylily-Zeleen/daylily-zeleen/fix_text_edit 2024-11-12 12:13:20 -06:00
servers Merge pull request #98767 from jadeharley2/master 2024-11-11 14:18:29 -06:00
tests Merge pull request #98713 from dalexeev/core-fix-callable-get-bound-arguments 2024-11-12 12:13:04 -06:00
thirdparty Delete unused files of thirparty libs (zlib, mbedtls) 2024-11-07 18:54:57 +02:00
.clang-format Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
.clang-tidy Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs clang-tidy commit to .git-blame-ignore-revs 2024-11-04 12:11:39 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
.pre-commit-config.yaml CI: Update ruff & mypy pre-commit hooks 2024-11-11 11:27:42 -06:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt smol-v: update to 2024 to support SPIR-V 1.6 2024-11-03 07:14:16 +11:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py Delete old function for parsing CG shaders 2024-11-08 21:47:03 +02:00
platform_methods.py Build System: Extract validate_arch helper function 2024-10-06 07:50:49 +03:00
pyproject.toml SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Add a utility cache line size constant 2024-11-08 08:06:01 +01:00
scu_builders.py Make SCons SCU build banner less intrusive 2024-11-08 13:46:26 +01:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs