godot/platform/macos/export
Rémi Verschelde 164ec4929f
Merge pull request #86934 from bruvzg/mac_icon_fix
[macOS export] Fix RLE icon generation.
2024-02-13 17:23:25 +01:00
..
codesign.cpp [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
codesign.h [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export_plugin.cpp Merge pull request #86934 from bruvzg/mac_icon_fix 2024-02-13 17:23:25 +01:00
export_plugin.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
lipo.cpp [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
lipo.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
macho.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macho.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
run_icon.svg Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00