SCons: Move platform logo/run icon to export
folder
Follow-up to #75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
17
SConstruct
@ -56,7 +56,7 @@ import methods
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import glsl_builders
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import gles3_builders
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import scu_builders
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from platform_methods import architectures, architecture_aliases
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from platform_methods import architectures, architecture_aliases, generate_export_icons
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if ARGUMENTS.get("target", "editor") == "editor":
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_helper_module("editor.editor_builders", "editor/editor_builders.py")
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@ -68,9 +68,6 @@ platform_list = [] # list of platforms
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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platform_doc_class_path = {}
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active_platforms = []
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active_platform_ids = []
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platform_exporters = []
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platform_apis = []
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@ -93,13 +90,13 @@ for x in sorted(glob.glob("platform/*")):
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except Exception:
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pass
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platform_name = x[9:]
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if os.path.exists(x + "/export/export.cpp"):
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platform_exporters.append(x[9:])
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platform_exporters.append(platform_name)
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generate_export_icons(x, platform_name)
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if os.path.exists(x + "/api/api.cpp"):
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platform_apis.append(x[9:])
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if detect.is_active():
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active_platforms.append(detect.get_name())
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active_platform_ids.append(x)
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platform_apis.append(platform_name)
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if detect.can_build():
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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@ -109,8 +106,6 @@ for x in sorted(glob.glob("platform/*")):
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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methods.save_active_platforms(active_platforms, active_platform_ids)
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custom_tools = ["default"]
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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27
methods.py
@ -559,33 +559,6 @@ def use_windows_spawn_fix(self, platform=None):
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self["SPAWN"] = mySpawn
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def save_active_platforms(apnames, ap):
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for x in ap:
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svg_names = []
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if os.path.isfile(x + "/logo.svg"):
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svg_names.append("logo")
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if os.path.isfile(x + "/run_icon.svg"):
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svg_names.append("run_icon")
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for name in svg_names:
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svgf = open(x + "/" + name + ".svg", "rb")
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b = svgf.read(1)
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svg_str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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svg_str += " static const char *_" + x[9:] + "_" + name + '_svg = "'
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while len(b) == 1:
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svg_str += "\\" + hex(ord(b))[1:]
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b = svgf.read(1)
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svg_str += '";\n'
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svgf.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially
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wf = x + "/" + name + "_svg.gen.h"
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with open(wf, "w") as svgw:
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svgw.write(svg_str)
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def no_verbose(sys, env):
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colors = {}
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@ -9,10 +9,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "Android"
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@ -30,9 +30,9 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "../run_icon_svg.gen.h"
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#include "gradle_export_util.h"
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#include "logo_svg.gen.h"
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#include "run_icon_svg.gen.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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Before Width: | Height: | Size: 422 B After Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 468 B After Width: | Height: | Size: 468 B |
@ -8,10 +8,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "iOS"
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@ -30,7 +30,7 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "logo_svg.gen.h"
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#include "core/string/translation.h"
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#include "editor/editor_node.h"
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Before Width: | Height: | Size: 929 B After Width: | Height: | Size: 929 B |
@ -10,10 +10,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "LinuxBSD"
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@ -30,8 +30,8 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "../run_icon_svg.gen.h"
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#include "logo_svg.gen.h"
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#include "run_icon_svg.gen.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
@ -9,10 +9,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "macOS"
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@ -30,11 +30,11 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "../run_icon_svg.gen.h"
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#include "codesign.h"
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#include "lipo.h"
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#include "logo_svg.gen.h"
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#include "macho.h"
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#include "run_icon_svg.gen.h"
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#include "core/io/image_loader.h"
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#include "core/string/translation.h"
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Before Width: | Height: | Size: 838 B After Width: | Height: | Size: 838 B |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@ -9,10 +9,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "UWP"
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@ -30,7 +30,7 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "logo_svg.gen.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
@ -17,10 +17,6 @@ if TYPE_CHECKING:
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from SCons import Environment
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def is_active():
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return True
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def get_name():
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return "Web"
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@ -30,8 +30,8 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "../run_icon_svg.gen.h"
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#include "logo_svg.gen.h"
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#include "run_icon_svg.gen.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_scale.h"
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Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 351 B |
Before Width: | Height: | Size: 418 B After Width: | Height: | Size: 418 B |
@ -13,10 +13,6 @@ if TYPE_CHECKING:
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STACK_SIZE = 8388608
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def is_active():
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return True
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def get_name():
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return "Windows"
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@ -30,8 +30,8 @@
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#include "export_plugin.h"
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#include "../logo_svg.gen.h"
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#include "../run_icon_svg.gen.h"
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#include "logo_svg.gen.h"
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#include "run_icon_svg.gen.h"
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#include "core/config/project_settings.h"
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#include "core/io/image_loader.h"
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Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 300 B |
@ -110,3 +110,33 @@ def detect_arch():
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print("Unsupported CPU architecture: " + host_machine)
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print("Falling back to x86_64.")
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return "x86_64"
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def generate_export_icons(platform_path, platform_name):
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"""
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Generate headers for logo and run icon for the export plugin.
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"""
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export_path = platform_path + "/export"
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svg_names = []
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if os.path.isfile(export_path + "/logo.svg"):
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svg_names.append("logo")
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if os.path.isfile(export_path + "/run_icon.svg"):
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svg_names.append("run_icon")
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for name in svg_names:
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svgf = open(export_path + "/" + name + ".svg", "rb")
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b = svgf.read(1)
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svg_str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
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svg_str += " static const char *_" + platform_name + "_" + name + '_svg = "'
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while len(b) == 1:
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svg_str += "\\" + hex(ord(b))[1:]
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b = svgf.read(1)
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svg_str += '";\n'
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svgf.close()
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# NOTE: It is safe to generate this file here, since this is still executed serially.
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wf = export_path + "/" + name + "_svg.gen.h"
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with open(wf, "w") as svgw:
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svgw.write(svg_str)
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