godot/platform/ios
Rémi Verschelde 26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
..
api Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
export Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
app_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
app_delegate.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
detect.py SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
device_metrics.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
device_metrics.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
display_layer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
display_layer.mm Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
display_server_ios.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_ios.mm Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
godot_app_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_app_delegate.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_gesture_recognizer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_gesture_recognizer.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_renderer.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view_renderer.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_view.mm Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
ios.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
keyboard_input_view.h Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
keyboard_input_view.mm Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
logo.png Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
main.m Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
os_ios.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_ios.mm Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h Clean iOS platform config of long gone macro 2022-08-10 21:42:49 +02:00
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
tts_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
tts_ios.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
view_controller.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
view_controller.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context_ios.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context_ios.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation