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SCons: Cleanup DEBUG
, _DEBUG
and NDEBUG
defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
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@ -386,6 +386,9 @@ if env_base["target"] == "debug":
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# DEV_ENABLED enables *engine developer* code which should only be compiled for those
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# working on the engine itself.
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env_base.Append(CPPDEFINES=["DEV_ENABLED"])
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else:
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# Disable assert() for production targets (only used in thirdparty code).
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env_base.Append(CPPDEFINES=["NDEBUG"])
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# SCons speed optimization controlled by the `fast_unsafe` option, which provide
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# more than 10 s speed up for incremental rebuilds.
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@ -669,7 +672,6 @@ if selected_platform in platform_list:
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print(" Use `tools=no target=release` to build a release export template.")
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Exit(255)
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suffix += ".opt"
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env.Append(CPPDEFINES=["NDEBUG"])
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elif env["target"] == "release_debug":
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if env["tools"]:
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suffix += ".opt.tools"
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@ -54,10 +54,6 @@ double OS::get_unix_time() const {
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return 0;
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}
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void OS::debug_break() {
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// something
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}
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void OS::_set_logger(CompositeLogger *p_logger) {
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if (_logger) {
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memdelete(_logger);
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@ -287,8 +287,6 @@ public:
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virtual Error move_to_trash(const String &p_path) { return FAILED; }
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virtual void debug_break();
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virtual int get_exit_code() const;
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// `set_exit_code` should only be used from `SceneTree` (or from a similar
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// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
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@ -35,8 +35,6 @@
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include <assert.h>
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#define COMPACT_CHUNK(m_entry, m_to_pos) \
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do { \
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void *_dst = &((unsigned char *)pool)[m_to_pos]; \
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@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_
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PoolAllocator::ID PoolAllocator::alloc(int p_size) {
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ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
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#ifdef DEBUG_ENABLED
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if (p_size > free_mem) {
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OS::get_singleton()->debug_break();
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}
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#endif
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ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
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mt_lock();
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@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
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ERR_FAIL_COND_V(!e, nullptr);
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}
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if (e->lock == 0) {
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//assert(0);
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mt_unlock();
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ERR_PRINT("e->lock == 0");
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return nullptr;
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@ -51,7 +51,6 @@
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#include <sys/sysctl.h>
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#endif
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#include <assert.h>
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#include <dlfcn.h>
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#include <errno.h>
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#include <poll.h>
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@ -104,10 +103,6 @@ static void _setup_clock() {
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}
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#endif
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void OS_Unix::debug_break() {
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assert(false);
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}
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static void handle_interrupt(int sig) {
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if (!EngineDebugger::is_active()) {
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return;
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@ -86,7 +86,6 @@ public:
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virtual int get_processor_count() const override;
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virtual void debug_break() override;
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virtual void initialize_debugging() override;
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virtual String get_executable_path() const override;
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@ -249,7 +249,6 @@
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"DEBUG=1",
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"$(inherited)",
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);
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GCC_SYMBOLS_PRIVATE_EXTERN = NO;
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@ -103,9 +103,9 @@ env_oidn.Append(
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"__STDC_LIMIT_MACROS",
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"DISABLE_VERBOSE",
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"MKLDNN_ENABLE_CONCURRENT_EXEC",
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"NDEBUG",
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]
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)
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env_oidn.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
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env_thirdparty = env_oidn.Clone()
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env_thirdparty.disable_warnings()
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@ -63,7 +63,8 @@ if env["builtin_embree"]:
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thirdparty_sources = [thirdparty_dir + file for file in embree_src]
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env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
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env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
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env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL"])
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env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
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if not env.msvc:
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if env["arch"] == "x86_64":
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@ -124,12 +124,9 @@ def configure(env):
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env.Append(CCFLAGS=[opt])
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elif env["optimize"] == "size": # optimize for size
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env.Append(CCFLAGS=["-Oz"])
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env.Append(CPPDEFINES=["NDEBUG"])
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elif env["target"] == "debug":
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env.Append(LINKFLAGS=["-O0"])
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env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
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env.Append(CPPDEFINES=["_DEBUG"])
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env.Append(CPPFLAGS=["-UNDEBUG"])
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env.Append(CCFLAGS=["-O0", "-g"])
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# LTO
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@ -55,7 +55,7 @@ def configure(env):
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## Build type
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if env["target"].startswith("release"):
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env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
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env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)])
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if env["optimize"] == "speed": # optimize for speed (default)
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# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
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# when using `target=release_debug`.
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@ -67,8 +67,7 @@ def configure(env):
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env.Append(LINKFLAGS=["-Os"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
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env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
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env.Append(CCFLAGS=["-g", "-O0"])
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## LTO
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@ -350,7 +350,6 @@ def configure_msvc(env, vcvars_msvc_config):
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elif env["target"] == "debug":
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env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
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# Allow big objects. Only needed for debug, see MinGW branch for rationale.
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"]:
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