SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines

- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
This commit is contained in:
Rémi Verschelde 2022-09-23 14:49:11 +02:00
parent 56e847ef65
commit 26e9145c26
12 changed files with 9 additions and 32 deletions

View File

@ -386,6 +386,9 @@ if env_base["target"] == "debug":
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
else:
# Disable assert() for production targets (only used in thirdparty code).
env_base.Append(CPPDEFINES=["NDEBUG"])
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
# more than 10 s speed up for incremental rebuilds.
@ -669,7 +672,6 @@ if selected_platform in platform_list:
print(" Use `tools=no target=release` to build a release export template.")
Exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "release_debug":
if env["tools"]:
suffix += ".opt.tools"

View File

@ -54,10 +54,6 @@ double OS::get_unix_time() const {
return 0;
}
void OS::debug_break() {
// something
}
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);

View File

@ -287,8 +287,6 @@ public:
virtual Error move_to_trash(const String &p_path) { return FAILED; }
virtual void debug_break();
virtual int get_exit_code() const;
// `set_exit_code` should only be used from `SceneTree` (or from a similar
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).

View File

@ -35,8 +35,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include <assert.h>
#define COMPACT_CHUNK(m_entry, m_to_pos) \
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_
PoolAllocator::ID PoolAllocator::alloc(int p_size) {
ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
#ifdef DEBUG_ENABLED
if (p_size > free_mem) {
OS::get_singleton()->debug_break();
}
#endif
ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
mt_lock();
@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
ERR_FAIL_COND_V(!e, nullptr);
}
if (e->lock == 0) {
//assert(0);
mt_unlock();
ERR_PRINT("e->lock == 0");
return nullptr;

View File

@ -51,7 +51,6 @@
#include <sys/sysctl.h>
#endif
#include <assert.h>
#include <dlfcn.h>
#include <errno.h>
#include <poll.h>
@ -104,10 +103,6 @@ static void _setup_clock() {
}
#endif
void OS_Unix::debug_break() {
assert(false);
}
static void handle_interrupt(int sig) {
if (!EngineDebugger::is_active()) {
return;

View File

@ -86,7 +86,6 @@ public:
virtual int get_processor_count() const override;
virtual void debug_break() override;
virtual void initialize_debugging() override;
virtual String get_executable_path() const override;

View File

@ -249,7 +249,6 @@
GCC_DYNAMIC_NO_PIC = NO;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_SYMBOLS_PRIVATE_EXTERN = NO;

View File

@ -103,9 +103,9 @@ env_oidn.Append(
"__STDC_LIMIT_MACROS",
"DISABLE_VERBOSE",
"MKLDNN_ENABLE_CONCURRENT_EXEC",
"NDEBUG",
]
)
env_oidn.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
env_thirdparty = env_oidn.Clone()
env_thirdparty.disable_warnings()

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@ -63,7 +63,8 @@ if env["builtin_embree"]:
thirdparty_sources = [thirdparty_dir + file for file in embree_src]
env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL"])
env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
if not env.msvc:
if env["arch"] == "x86_64":

View File

@ -124,12 +124,9 @@ def configure(env):
env.Append(CCFLAGS=[opt])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Oz"])
env.Append(CPPDEFINES=["NDEBUG"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
env.Append(CCFLAGS=["-O0", "-g"])
# LTO

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@ -55,7 +55,7 @@ def configure(env):
## Build type
if env["target"].startswith("release"):
env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)])
if env["optimize"] == "speed": # optimize for speed (default)
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
@ -67,8 +67,7 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
env.Append(CCFLAGS=["-g", "-O0"])
## LTO

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@ -350,7 +350,6 @@ def configure_msvc(env, vcvars_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
# Allow big objects. Only needed for debug, see MinGW branch for rationale.
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]: