godot/platform/osx
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_main_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.mm -project settings are saved when changed 2014-02-15 21:16:33 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00