Godot Engine – Multi-platform 2D and 3D game engine
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Fix incorrect condition for error filtering
Fixes: #87643

The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.

Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.

(cherry picked from commit d81c9c32c5)
2024-03-11 16:39:27 +01:00
.github CI: Update actions to latest versions 2024-03-11 15:00:41 +01:00
core Sync controller mappings DB with SDL2 community repo 2024-03-11 15:00:42 +01:00
doc [Doc] Clarify bsearch(_custom) behavior 2024-03-11 15:23:45 +01:00
drivers Fix shader cache with transform feedback on some android devices 2024-03-11 15:00:44 +01:00
editor Fix editor profiler script function sort order 2024-03-11 16:39:14 +01:00
main Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs. 2024-03-11 15:00:44 +01:00
misc Fix printf for format checks 2024-03-11 00:11:29 +01:00
modules Fix incorrect condition for error filtering 2024-03-11 16:39:27 +01:00
platform [iOS one-click] Add support for Xcode 15 devicectl. 2024-03-11 16:15:08 +01:00
scene Check is the ref shader valid in visual shader's update_option_menu 2024-03-11 16:36:30 +01:00
servers Fix editor profiler script function sort order 2024-03-11 16:39:14 +01:00
tests Fix running tests in template builds 2024-02-27 16:03:18 +01:00
thirdparty libpng: Update to 1.6.43 2024-03-11 15:00:42 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Add basic Emacs .gitignore entries 2024-03-11 00:11:29 +01:00
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Add changelog for 4.2.2 2024-01-25 21:02:49 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt libpng: Update to 1.6.43 2024-03-11 15:00:42 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py use venv if detected when building godot.sln 2023-12-07 10:27:06 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Use an absolute path for SConsignFile so all Sconscript invocations share the same database 2024-03-11 15:00:41 +01:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Add changelog for 4.2.2 2024-01-25 21:02:49 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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