godot/platform/android/export
A Thousand Ships a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
export_plugin.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
export_plugin.h Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore 2024-04-22 12:52:03 +02:00
export.cpp Automatically generate the Android debug keystore 2024-04-12 23:53:28 -07:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
gradle_export_util.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
logo.svg SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
run_icon.svg SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00