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b840c9837a
Improves navigation map sync performance be avoiding unnecessary memory allocations.
304 lines
8.5 KiB
C++
304 lines
8.5 KiB
C++
/**************************************************************************/
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/* nav_utils.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAV_UTILS_H
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#define NAV_UTILS_H
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#include "core/math/vector3.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/hashfuncs.h"
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#include "core/templates/local_vector.h"
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class NavBase;
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namespace gd {
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struct Polygon;
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union PointKey {
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struct {
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int64_t x : 21;
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int64_t y : 22;
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int64_t z : 21;
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};
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uint64_t key = 0;
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};
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struct EdgeKey {
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PointKey a;
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PointKey b;
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static uint32_t hash(const EdgeKey &p_val) {
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return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
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}
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bool operator==(const EdgeKey &p_key) const {
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return (a.key == p_key.a.key) && (b.key == p_key.b.key);
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}
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EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
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a(p_a),
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b(p_b) {
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if (a.key > b.key) {
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SWAP(a, b);
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}
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}
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};
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struct Point {
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Vector3 pos;
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PointKey key;
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};
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struct Edge {
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/// The gateway in the edge, as, in some case, the whole edge might not be navigable.
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struct Connection {
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/// Polygon that this connection leads to.
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Polygon *polygon = nullptr;
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/// Edge of the source polygon where this connection starts from.
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int edge = -1;
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/// Point on the edge where the gateway leading to the poly starts.
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Vector3 pathway_start;
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/// Point on the edge where the gateway leading to the poly ends.
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Vector3 pathway_end;
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};
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/// Connections from this edge to other polygons.
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LocalVector<Connection> connections;
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};
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struct Polygon {
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/// Id of the polygon in the map.
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uint32_t id = UINT32_MAX;
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/// Navigation region or link that contains this polygon.
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const NavBase *owner = nullptr;
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/// The points of this `Polygon`
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LocalVector<Point> points;
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/// The edges of this `Polygon`
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LocalVector<Edge> edges;
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real_t surface_area = 0.0;
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};
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struct NavigationPoly {
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/// This poly.
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const Polygon *poly = nullptr;
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/// Index in the heap of traversable polygons.
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uint32_t traversable_poly_index = UINT32_MAX;
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/// Those 4 variables are used to travel the path backwards.
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int back_navigation_poly_id = -1;
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int back_navigation_edge = -1;
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Vector3 back_navigation_edge_pathway_start;
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Vector3 back_navigation_edge_pathway_end;
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/// The entry position of this poly.
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Vector3 entry;
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/// The distance traveled until now (g cost).
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real_t traveled_distance = 0.0;
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/// The distance to the destination (h cost).
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real_t distance_to_destination = 0.0;
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/// The total travel cost (f cost).
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real_t total_travel_cost() const {
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return traveled_distance + distance_to_destination;
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}
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bool operator==(const NavigationPoly &p_other) const {
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return poly == p_other.poly;
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}
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bool operator!=(const NavigationPoly &p_other) const {
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return !(*this == p_other);
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}
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};
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struct NavPolyTravelCostGreaterThan {
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// Returns `true` if the travel cost of `a` is higher than that of `b`.
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bool operator()(const NavigationPoly *p_poly_a, const NavigationPoly *p_poly_b) const {
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real_t f_cost_a = p_poly_a->total_travel_cost();
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real_t h_cost_a = p_poly_a->distance_to_destination;
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real_t f_cost_b = p_poly_b->total_travel_cost();
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real_t h_cost_b = p_poly_b->distance_to_destination;
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if (f_cost_a != f_cost_b) {
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return f_cost_a > f_cost_b;
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} else {
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return h_cost_a > h_cost_b;
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}
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}
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};
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struct NavPolyHeapIndexer {
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void operator()(NavigationPoly *p_poly, uint32_t p_heap_index) const {
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p_poly->traversable_poly_index = p_heap_index;
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}
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};
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struct ClosestPointQueryResult {
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Vector3 point;
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Vector3 normal;
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RID owner;
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};
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template <typename T>
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struct NoopIndexer {
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void operator()(const T &p_value, uint32_t p_index) {}
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};
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/**
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* A max-heap implementation that notifies of element index changes.
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*/
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template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
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class Heap {
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LocalVector<T> _buffer;
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LessThan _less_than;
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Indexer _indexer;
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public:
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void reserve(uint32_t p_size) {
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_buffer.reserve(p_size);
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}
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uint32_t size() const {
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return _buffer.size();
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}
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bool is_empty() const {
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return _buffer.is_empty();
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}
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void push(const T &p_element) {
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_buffer.push_back(p_element);
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_indexer(p_element, _buffer.size() - 1);
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_shift_up(_buffer.size() - 1);
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}
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T pop() {
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ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
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T value = _buffer[0];
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_indexer(value, UINT32_MAX);
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if (_buffer.size() > 1) {
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_buffer[0] = _buffer[_buffer.size() - 1];
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_indexer(_buffer[0], 0);
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_buffer.remove_at(_buffer.size() - 1);
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_shift_down(0);
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} else {
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_buffer.remove_at(_buffer.size() - 1);
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}
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return value;
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}
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/**
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* Update the position of the element in the heap if necessary.
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*/
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void shift(uint32_t p_index) {
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ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
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if (!_shift_up(p_index)) {
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_shift_down(p_index);
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}
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}
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void clear() {
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for (const T &value : _buffer) {
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_indexer(value, UINT32_MAX);
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}
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_buffer.clear();
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}
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Heap() {}
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Heap(const LessThan &p_less_than) :
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_less_than(p_less_than) {}
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Heap(const Indexer &p_indexer) :
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_indexer(p_indexer) {}
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Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
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_less_than(p_less_than), _indexer(p_indexer) {}
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private:
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bool _shift_up(uint32_t p_index) {
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T value = _buffer[p_index];
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uint32_t current_index = p_index;
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uint32_t parent_index = (current_index - 1) / 2;
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while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
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_buffer[current_index] = _buffer[parent_index];
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_indexer(_buffer[current_index], current_index);
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current_index = parent_index;
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parent_index = (current_index - 1) / 2;
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}
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if (current_index != p_index) {
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_buffer[current_index] = value;
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_indexer(value, current_index);
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return true;
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} else {
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return false;
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}
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}
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bool _shift_down(uint32_t p_index) {
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T value = _buffer[p_index];
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uint32_t current_index = p_index;
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uint32_t child_index = 2 * current_index + 1;
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while (child_index < _buffer.size()) {
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if (child_index + 1 < _buffer.size() &&
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_less_than(_buffer[child_index], _buffer[child_index + 1])) {
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child_index++;
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}
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if (_less_than(_buffer[child_index], value)) {
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break;
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}
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_buffer[current_index] = _buffer[child_index];
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_indexer(_buffer[current_index], current_index);
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current_index = child_index;
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child_index = 2 * current_index + 1;
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}
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if (current_index != p_index) {
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_buffer[current_index] = value;
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_indexer(value, current_index);
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return true;
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} else {
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return false;
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}
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}
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};
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} // namespace gd
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#endif // NAV_UTILS_H
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