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joints
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Merge pull request #91936 from jsjtxietian/body-connect
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2024-05-15 12:09:50 +02:00 |
animatable_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
animatable_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
area_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
area_3d.h
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
character_body_3d.cpp
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Fix move_and_slide wall slide acceleration (3D)
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2024-04-19 19:40:01 +02:00 |
character_body_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
collision_object_3d.cpp
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Fix null debug_shape being updated when CollisionObject3D 's transform changed
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2024-05-24 12:56:20 +08:00 |
collision_object_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_polygon_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_polygon_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_shape_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
collision_shape_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
kinematic_collision_3d.cpp
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
kinematic_collision_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
physical_bone_3d.cpp
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Rework migration of animate_physical_bones to compatibility
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2024-06-25 18:54:59 +09:00 |
physical_bone_3d.h
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
physics_body_3d.cpp
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
physics_body_3d.h
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
ray_cast_3d.cpp
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Fix RayCast3D's debug draw transform not updating
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2024-04-17 11:21:53 -03:00 |
ray_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
rigid_body_3d.cpp
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Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
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2024-07-18 19:22:03 -07:00 |
rigid_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
SCsub
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
shape_cast_3d.cpp
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
shape_cast_3d.h
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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2024-02-27 20:33:27 +01:00 |
spring_arm_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
spring_arm_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
static_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
static_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
vehicle_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
vehicle_body_3d.h
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |