mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
Fix null debug_shape
being updated when CollisionObject3D
's transform changed
This commit is contained in:
parent
daa81bbb7d
commit
2546dada75
@ -439,6 +439,9 @@ void CollisionObject3D::_on_transform_changed() {
|
||||
}
|
||||
const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
|
||||
for (int i = 0; i < shapedata.shapes.size(); i++) {
|
||||
if (shape_bases[i].debug_shape.is_null()) {
|
||||
continue;
|
||||
}
|
||||
RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user