Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 9babf66008
Merge pull request #99879 from Lielay9/missing-sharp-corner_getter
Add missing getter for sharp window corners.
2024-12-02 15:52:00 +01:00
.github CI: Add explicit problem matchers 2024-11-27 16:47:34 -06:00
core Merge pull request #99864 from HuntJSparra/server-features-regression 2024-12-02 15:51:56 +01:00
doc Merge pull request #99752 from Faless/mp/fix_offlfine_mp_docs 2024-12-02 15:51:34 +01:00
drivers Merge pull request #99036 from bruvzg/propkey_rename 2024-12-02 15:51:02 +01:00
editor Merge pull request #99846 from demolke/editornode 2024-12-02 15:51:52 +01:00
main Merge pull request #98862 from HuntJSparra/early-projsettings-registration 2024-11-26 13:04:51 -06:00
misc [RTL] Add tooltip support to meta/url tag. 2024-12-02 15:26:14 +02:00
modules Merge pull request #99752 from Faless/mp/fix_offlfine_mp_docs 2024-12-02 15:51:34 +01:00
platform Merge pull request #99879 from Lielay9/missing-sharp-corner_getter 2024-12-02 15:52:00 +01:00
scene Merge pull request #99822 from havi05/lineedit-shortcuts 2024-12-02 15:51:48 +01:00
servers Merge pull request #97378 from rune-scape/less-const-cast 2024-12-02 15:50:06 +01:00
tests Merge pull request #99726 from smix8/path_simply_test 2024-12-02 15:51:25 +01:00
thirdparty Merge pull request #99556 from ArchercatNEO/miniupnpc-include 2024-11-29 22:02:10 +01:00
.clang-format Style: Downgrade .clang-format arguments to 17.x 2024-11-27 10:11:17 -06:00
.clang-tidy Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs clang-tidy commit to .git-blame-ignore-revs 2024-11-04 12:11:39 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 2024-11-29 22:46:29 +01:00
.mailmap Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
.pre-commit-config.yaml Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors 2024-11-29 22:02:02 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Merge pull request #94321 from fire/vsk-csg-manifold-update-4.3 2024-11-29 22:01:44 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py [Buildsystem] Fix path format for SCU builds on Windows 2024-11-24 15:33:47 +01:00
platform_methods.py Buildsystem: Unify compatibility aliases 2024-11-11 08:05:02 +02:00
pyproject.toml Style: Update pyproject.toml syntax 2024-11-14 13:05:21 -06:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Merge pull request #99351 from dustdfg/scons_android_refactor 2024-11-21 17:56:59 -06:00
scu_builders.py Make SCons SCU build banner less intrusive 2024-11-08 13:46:26 +01:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs