mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
364f916f3f
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
||
---|---|---|
.. | ||
dynwrappers | ||
detect_prime_x11.cpp | ||
detect_prime_x11.h | ||
display_server_x11.cpp | ||
display_server_x11.h | ||
gl_manager_x11_egl.cpp | ||
gl_manager_x11_egl.h | ||
gl_manager_x11.cpp | ||
gl_manager_x11.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
rendering_context_driver_vulkan_x11.cpp | ||
rendering_context_driver_vulkan_x11.h | ||
SCsub |