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[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
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@ -122,7 +122,7 @@ void StringName::unref() {
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if (_data && _data->refcount.unref()) {
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MutexLock lock(mutex);
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if (_data->static_count.get() > 0) {
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if (CoreGlobals::leak_reporting_enabled && _data->static_count.get() > 0) {
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if (_data->cname) {
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ERR_PRINT("BUG: Unreferenced static string to 0: " + String(_data->cname));
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} else {
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@ -2393,6 +2393,10 @@
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If [code]true[/code], the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in [member rendering/gl_compatibility/force_angle_on_devices].
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[b]Note:[/b] This setting is implemented only on Windows.
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</member>
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<member name="rendering/gl_compatibility/fallback_to_gles" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
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[b]Note:[/b] This setting is implemented only on Linux/X11.
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</member>
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<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
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[b]Note:[/b] This setting is implemented only on macOS.
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@ -1774,6 +1774,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
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GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
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GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_native", true);
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GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_gles", true);
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GLOBAL_DEF_RST(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), Array());
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}
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@ -137,6 +137,19 @@ void create_context() {
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XFree(vi);
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}
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int silent_error_handler(Display *display, XErrorEvent *error) {
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static char message[1024];
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XGetErrorText(display, error->error_code, message, sizeof(message));
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print_verbose(vformat("XServer error: %s"
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"\n Major opcode of failed request: %d"
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"\n Serial number of failed request: %d"
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"\n Current serial number in output stream: %d",
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String::utf8(message), (uint64_t)error->request_code, (uint64_t)error->minor_code, (uint64_t)error->serial));
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quick_exit(1);
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return 0;
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}
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int detect_prime() {
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pid_t p;
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int priorities[2] = {};
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@ -189,6 +202,7 @@ int detect_prime() {
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// cleaning up these processes, and fork() makes a copy
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// of all globals.
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CoreGlobals::leak_reporting_enabled = false;
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XSetErrorHandler(&silent_error_handler);
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char string[201];
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@ -6065,33 +6065,36 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
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}
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}
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if (rendering_driver == "opengl3") {
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GLManager_X11::ContextType opengl_api_type = GLManager_X11::GLES_3_0_COMPATIBLE;
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gl_manager = memnew(GLManager_X11(p_resolution, opengl_api_type));
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if (gl_manager->initialize(x11_display) != OK) {
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gl_manager = memnew(GLManager_X11(p_resolution, GLManager_X11::GLES_3_0_COMPATIBLE));
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if (gl_manager->initialize(x11_display) != OK || gl_manager->open_display(x11_display) != OK) {
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memdelete(gl_manager);
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gl_manager = nullptr;
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r_error = ERR_UNAVAILABLE;
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return;
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bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_gles");
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if (fallback) {
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WARN_PRINT("Your video card drivers seem not to support the required OpenGL version, switching to OpenGLES.");
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rendering_driver = "opengl3_es";
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} else {
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Could not initialize OpenGL.");
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}
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} else {
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driver_found = true;
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RasterizerGLES3::make_current(true);
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}
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driver_found = true;
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RasterizerGLES3::make_current(true);
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}
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if (rendering_driver == "opengl3_es") {
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gl_manager_egl = memnew(GLManagerEGL_X11);
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if (gl_manager_egl->initialize() != OK) {
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memdelete(gl_manager_egl);
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gl_manager_egl = nullptr;
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r_error = ERR_UNAVAILABLE;
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return;
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ERR_FAIL_MSG("Could not initialize OpenGLES.");
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}
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driver_found = true;
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RasterizerGLES3::make_current(false);
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}
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#endif
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if (!driver_found) {
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r_error = ERR_UNAVAILABLE;
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@ -208,6 +208,15 @@ XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {
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return _displays[display_id].x_vi;
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}
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Error GLManager_X11::open_display(Display *p_display) {
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int gldisplay_id = _find_or_create_display(p_display);
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if (gldisplay_id < 0) {
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return ERR_CANT_CREATE;
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} else {
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return OK;
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}
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}
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Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
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// make sure vector is big enough...
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// we can mirror the external vector, it is simpler
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@ -129,6 +129,7 @@ public:
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void *get_glx_context(DisplayServer::WindowID p_window_id);
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Error open_display(Display *p_display);
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GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
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~GLManager_X11();
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};
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@ -4509,8 +4509,8 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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WARN_PRINT("Your video card drivers seem not to support the required Metal version, switching to native OpenGL.");
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rendering_driver = "opengl3";
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} else {
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ERR_FAIL_MSG("Could not initialize OpenGL.");
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return;
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Could not initialize ANGLE OpenGL.");
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}
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}
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}
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@ -4521,8 +4521,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
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memdelete(gl_manager_legacy);
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gl_manager_legacy = nullptr;
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Could not initialize OpenGL.");
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return;
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ERR_FAIL_MSG("Could not initialize native OpenGL.");
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}
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}
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#endif
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