godot/scene
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
..
2d Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
3d Merge pull request #86473 from reduz/audio-playback-parameters 2024-01-16 10:35:36 +01:00
animation Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
audio Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #84193 from kitbdev/dock-manager-extract 2024-01-16 10:35:11 +01:00
main Merge pull request #86446 from reduz/transient-to-focused 2024-01-15 13:25:00 +01:00
resources Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero 2024-01-11 17:40:12 +01:00
theme Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix some build errors with disable_3d=Yes 2024-01-07 00:44:33 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00