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ff1f0d2cb5
`debug_symbols=yes` will now behave like `debug_symbols=full` did before. The difference in compressed file sizes is not that large, which means there isn't much point in having two different values. This helps make the buildsystem easier to understand.
23 lines
598 B
Python
23 lines
598 B
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_linuxbsd_builders
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common_x11 = [
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"joypad_linux.cpp",
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"context_gl_x11.cpp",
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"detect_prime_x11.cpp",
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"display_server_x11.cpp",
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"vulkan_context_x11.cpp",
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"key_mapping_x11.cpp",
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]
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_x11)
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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