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effects
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Merge pull request #96923 from Repiteo/style/warning-admonition
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2024-09-26 12:45:38 +02:00 |
environment
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Fix incorrect depth comparison used to calculate volumetric fog shadowing
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2024-10-16 14:55:41 +05:30 |
forward_clustered
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Fix soft shadows by increasing the bit count for specialization constants.
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2024-10-28 10:26:50 -03:00 |
forward_mobile
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Fix soft shadows by increasing the bit count for specialization constants.
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2024-10-28 10:26:50 -03:00 |
blit.glsl
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Add Swappy & Pre-Transformed Swapchain
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2024-10-28 18:55:37 -03:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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2D: Fix various issues and minor performance optimisations
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2024-10-30 08:36:45 +11:00 |
canvas.glsl
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2D: Fix various issues and minor performance optimisations
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2024-10-30 08:36:45 +11:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
particles.glsl
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Style: Apply new clang-format changes
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2024-09-20 08:09:48 -05:00 |
samplers_inc.glsl
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
scene_data_inc.glsl
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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Reduce the number of samplers used by the scene shaders
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2023-12-15 17:13:44 -07:00 |
scene_forward_lights_inc.glsl
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
scene_forward_vertex_lights_inc.glsl
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Implement vertex shading
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2024-09-29 00:36:09 +02:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
skeleton.glsl
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |