godot/scene/resources/2d
Thaddeus Crews 6cef0a17fb
Merge pull request #98571 from timothyqiu/pname-no-editor
Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
2024-11-05 18:36:10 -06:00
..
skeleton Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
navigation_mesh_source_geometry_data_2d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_polygon.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
navigation_polygon.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
polygon_path_finder.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_set.cpp Merge pull request #98571 from timothyqiu/pname-no-editor 2024-11-05 18:36:10 -06:00
tile_set.h Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h