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godot_area_2d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
godot_area_2d.h
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
godot_area_pair_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_2d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
godot_body_2d.h
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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2022-09-15 15:09:23 +02:00 |
godot_body_direct_state_2d.cpp
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Add is_zero_approx methods to Vector2 , 3 , and 4
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2022-09-02 00:29:50 -04:00 |
godot_body_direct_state_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_2d.cpp
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Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preventing collision) or not enough (allowing tunneling)
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2022-12-13 18:01:21 -07:00 |
godot_body_pair_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_2d_bvh.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_2d_bvh.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_2d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_2d.h
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Add collision weight to PhysicsBody for penetrations must be avoided
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2022-08-18 08:10:31 +09:00 |
godot_collision_solver_2d_sat.cpp
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Merge pull request #66720 from qarmin/unintialized_memory
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2022-10-05 11:42:47 +02:00 |
godot_collision_solver_2d_sat.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_solver_2d.cpp
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Merge pull request #66720 from qarmin/unintialized_memory
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2022-10-05 11:42:47 +02:00 |
godot_collision_solver_2d.h
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Fix collision solving between world boundary and shapes in motion (2D)
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2022-08-29 17:34:06 +02:00 |
godot_constraint_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_joints_2d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
godot_joints_2d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_physics_server_2d.cpp
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Fix crash when executing PhysicsServer2D.joint_clear
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2022-09-30 10:36:05 +08:00 |
godot_physics_server_2d.h
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Add area_get_collision_layer and area_get_collision_mask
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2022-09-25 14:34:35 +04:00 |
godot_shape_2d.cpp
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Fix collision detection for degenerate capsules
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2022-12-06 14:17:24 +01:00 |
godot_shape_2d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_space_2d.cpp
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Remove duplicate project settings definitions
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2022-11-08 01:29:39 +01:00 |
godot_space_2d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
godot_step_2d.cpp
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Fix typo in physics step: contraint -> constraint
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2022-12-06 17:32:45 +01:00 |
godot_step_2d.h
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Fix typo in physics step: contraint -> constraint
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2022-12-06 17:32:45 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |